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/* Copyright 2018-2020 the original author or authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.gitee.drinkjava2.frog.objects;
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/**
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* EnvObject means some virtual object in Env
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public interface EnvObject {//EnvObject接口代表虚拟环境中的一种物体,每定义一个物体,要在Env的things变量中添加它
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//以下三个方法不带参数,因为Env中的全局静态变量随时都可以访问,不需要当参数传入
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public void build();// 在Env中创建本身物体,只在每屏测试前调用一次
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public void destory();// 从Env中清除本身物体,只在每屏测试完成后调用一次
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public void active();// 每个步长(即时间最小单位)都会调用一次这个方法
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public static class DefaultEnvObject implements EnvObject {//EnvObject接口的缺省实现
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public void build() {
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}
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public void destory() {
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}
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public void active() {
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}
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}
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}
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