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2025-10-09 16:12:00 +08:00
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/* Copyright 2018-2020 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.objects;
/**
* EnvObject means some virtual object in Env
*
* @author Yong Zhu
* @since 1.0
*/
public interface EnvObject {//EnvObject接口代表虚拟环境中的一种物体每定义一个物体要在Env的things变量中添加它
//以下三个方法不带参数因为Env中的全局静态变量随时都可以访问不需要当参数传入
public void build();// 在Env中创建本身物体只在每屏测试前调用一次
public void destory();// 从Env中清除本身物体只在每屏测试完成后调用一次
public void active();// 每个步长(即时间最小单位)都会调用一次这个方法
public static class DefaultEnvObject implements EnvObject {//EnvObject接口的缺省实现
public void build() {
}
public void destory() {
}
public void active() {
}
}
}