From 3561a9ade8af6140c8a75942024e49d16ac1e140 Mon Sep 17 00:00:00 2001 From: 13766800364 <13766800364@qq.com> Date: Thu, 9 Oct 2025 16:10:54 +0800 Subject: [PATCH] Add File --- .../gitee/drinkjava2/frog/judge/D2Judge.java | 75 +++++++++++++++++++ 1 file changed, 75 insertions(+) create mode 100644 history/013_tree2/src/main/java/com/gitee/drinkjava2/frog/judge/D2Judge.java diff --git a/history/013_tree2/src/main/java/com/gitee/drinkjava2/frog/judge/D2Judge.java b/history/013_tree2/src/main/java/com/gitee/drinkjava2/frog/judge/D2Judge.java new file mode 100644 index 0000000..bd05216 --- /dev/null +++ b/history/013_tree2/src/main/java/com/gitee/drinkjava2/frog/judge/D2Judge.java @@ -0,0 +1,75 @@ +package com.gitee.drinkjava2.frog.judge; + +import java.awt.Color; +import java.awt.Font; +import java.util.ArrayList; +import java.util.List; + +import com.gitee.drinkjava2.frog.Animal; +import com.gitee.drinkjava2.frog.Env; +import com.gitee.drinkjava2.frog.brain.BrainPicture; +import com.gitee.drinkjava2.frog.util.StringPixelUtils; + +/** + * D2Judge, this is a temperary test class will be deleted later + * + * D2Judge是临时类,这个类以后会删除。它用来测试二维平面的4叉树算法, 以前有一个类似的RainBowFishJudge是三维的,现在这个是二维的 + * + * judge方法在动物的初始化后被调用,根据脑细胞群的2维结构和参数来对动物进行奖罚,即加减它的能量值。 + * 这个类的show方法在绘脑图时调用,在脑图里显示脑细胞群的2维形状和参数,用不同颜色直径的空心圆来表示不同参数,judge方法就像是一个模子,细胞长在这个模子里的有奖,否则扣分 + */ +public class D2Judge { + public static D2Judge pic1 = new D2Judge(0, "S"); + public static D2Judge pic2 = new D2Judge(7, "A"); + public static D2Judge pic3 = new D2Judge(14, "M"); + + public int xLayer; //2维图位于哪个x层对应的yz平面上 + private int[] C = new int[]{0, 0, Env.BRAIN_CUBE_SIZE / 2}; //C是中心点 + private boolean[][][] shape = new boolean[Env.BRAIN_XSIZE][Env.BRAIN_YSIZE][Env.BRAIN_ZSIZE]; + private List pointList = new ArrayList<>(); //pointList存放上面shape的所有有效点,用来加快显示循环而不用遍历三维数组 + + public D2Judge(int xLayer, String str) {//根据指定的层和字符,在shape和pointList里缓存一个像素数组内容 + this.xLayer = xLayer; + for (int x = 0; x < Env.BRAIN_XSIZE; x++) + for (int y = 0; y < Env.BRAIN_XSIZE; y++) + for (int z = 0; z < Env.BRAIN_XSIZE; z++) + shape[x][y][z] = false; + byte[][] c = StringPixelUtils.getStringPixels(Font.SANS_SERIF, Font.PLAIN, Env.BRAIN_CUBE_SIZE, str); //要把frog二维像素变成立体的三维点放到points里和pointsList里供使用 + int w = c.length; + int h = c[0].length; + for (int y = 0; y < h; y++) { + for (int x = 0; x < w; x++) { + if (c[x][y] > 0) { + int[] p = new int[]{C[0] + x, C[1] + y + 2}; + if (!Animal.outBrainRange(xLayer, p[0], p[1])) { + shape[xLayer][p[0]][p[1]] = true; + pointList.add(p); + } + } + } + } + } + + public void judge(Animal animal) {//检查animal的脑细胞是否位于shape模板的范围内 + for (int x = 0; x < Env.BRAIN_CUBE_SIZE; x++) + for (int y = 0; y < Env.BRAIN_CUBE_SIZE; y++) + for (int z = 0; z < Env.BRAIN_CUBE_SIZE; z++) { + if ((animal.cells[x][y][z]) > 0) { + if (shape[x][y][z]) + animal.awardAAA(); + else + animal.penaltyAAA(); + } else { + if (shape[x][y][z]) + animal.penaltyAAAA(); + } + } + } + + public void show(BrainPicture pic) {// 在脑图上显示当前模板形状,用小圆圈表示 + pic.setPicColor(Color.BLACK); + for (int[] p : pointList) + pic.drawCircle(xLayer + 0.5f, p[0] + 0.5f, p[1] + 0.5f, 1); + } + +}