diff --git a/history/005_letter_test/src/main/java/com/github/drinkjava2/frog/brain/Photon.java b/history/005_letter_test/src/main/java/com/github/drinkjava2/frog/brain/Photon.java new file mode 100644 index 0000000..b8e9db6 --- /dev/null +++ b/history/005_letter_test/src/main/java/com/github/drinkjava2/frog/brain/Photon.java @@ -0,0 +1,60 @@ +/* + * Copyright 2018 the original author or authors. + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.github.drinkjava2.frog.brain; + +import com.github.drinkjava2.frog.Env; + +/** + * Photon has direction and strength + * + * 用光子来代表信息传递的载体,这是一个矢量,具有方向和能量,能量可以为负值,x,y,z值表示它的脑空间的坐标值,mx,my,mz表示每次移动多少 + * 光子永远在移动,直到被吸收转化为Cell的能量贮存或出界 + * + * @author Yong Zhu + * @since 2.0.2 + */ +public class Photon { + public float x; + public float y; + public float z; + public float mx; + public float my; + public float mz; + public int organNo;// 每个光子是由哪个器官产生的,为-1表示它不是器官产生而是由细胞动态生成的反向光子信号 + public int color;// 每个光子都有自已的颜色,由产生光子的器官的颜色来决定,颜色不重要,但能方便观察 + public int activeNo;// 每一轮循环都有一个编号,光子走一格后就加上这个编号,同一个循环如果遇到相同编号的光子就跳过,防止光子被一直赶着走 + public int energy; + + public Photon() { // 缺省构造器 + } + + public Photon(int organNo, int color, float x, float y, float z, float mx, float my, float mz) { + this.x = x; + this.y = y; + this.z = z; + this.mx = mx; + this.my = my; + this.mz = mz; + this.organNo = organNo; + this.color = color; + } + + public boolean isBackway() {// 是反向光子? 通常反向传播的光子不再参与在果冻细胞上挖洞 + return organNo < 0; + } + + /** Check if x,y,z out of frog's brain bound */ + public boolean outBrainBound() {// 检查指定坐标是否超出frog脑空间界限 + return x < 0 || x >= Env.FROG_BRAIN_XSIZE || y < 0 || y >= Env.FROG_BRAIN_YSIZE || z < 0 + || z >= Env.FROG_BRAIN_ZSIZE; + } + +}