Add File
This commit is contained in:
@@ -0,0 +1,138 @@
|
||||
/*
|
||||
* Copyright 2018 the original author or authors.
|
||||
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
|
||||
* use this file except in compliance with the License. You may obtain a copy of
|
||||
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
|
||||
* applicable law or agreed to in writing, software distributed under the
|
||||
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
|
||||
* OF ANY KIND, either express or implied. See the License for the specific
|
||||
* language governing permissions and limitations under the License.
|
||||
*/
|
||||
package com.github.drinkjava2.frog.brain.organ;
|
||||
|
||||
import com.github.drinkjava2.frog.Application;
|
||||
import com.github.drinkjava2.frog.Env;
|
||||
import com.github.drinkjava2.frog.Frog;
|
||||
import com.github.drinkjava2.frog.brain.BrainPicture;
|
||||
import com.github.drinkjava2.frog.brain.Cell;
|
||||
import com.github.drinkjava2.frog.brain.Input;
|
||||
import com.github.drinkjava2.frog.brain.Organ;
|
||||
import com.github.drinkjava2.frog.brain.Zone;
|
||||
import com.github.drinkjava2.frog.util.RandomUtils;
|
||||
|
||||
/**
|
||||
* Eye can only see 4 direction
|
||||
*
|
||||
* @author Yong Zhu
|
||||
* @since 1.0
|
||||
*/
|
||||
public class Eye extends Organ {// 这个Eye是老版的眼睛,只能看到四个方向,但它的调节距离会自动随机调整到一个最佳值,这就是随机试错算法的一个应用
|
||||
private static final long serialVersionUID = 1L;
|
||||
public int seeDistance; // 眼睛能看到的距离
|
||||
|
||||
@Override
|
||||
public void initFrog(Frog f) { // 仅在Frog生成时这个方法会调用一次
|
||||
if (!initilized) {
|
||||
initilized = true;
|
||||
organOutputEnergy = 30;
|
||||
seeDistance = 8;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
|
||||
if (!Application.SHOW_FIRST_FROG_BRAIN)
|
||||
return;
|
||||
super.drawOnBrainPicture(f, pic);
|
||||
float qRadius = r / 4;
|
||||
float q3Radius = (float) (r * .75);
|
||||
Zone seeUp = new Zone(x, y + q3Radius, qRadius);
|
||||
Zone seeDown = new Zone(x, y - q3Radius, qRadius);
|
||||
Zone seeLeft = new Zone(x - q3Radius, y, qRadius);
|
||||
Zone seeRight = new Zone(x + q3Radius, y, qRadius);
|
||||
pic.drawZone(seeUp);
|
||||
pic.drawZone(seeDown);
|
||||
pic.drawZone(seeLeft);
|
||||
pic.drawZone(seeRight);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Organ[] vary() {
|
||||
if (RandomUtils.percent(5)) { // 可视距离有5%的机率变异
|
||||
seeDistance = seeDistance + 1 - 2 * RandomUtils.nextInt(2);
|
||||
if (seeDistance < 1)
|
||||
seeDistance = 1;
|
||||
if (seeDistance > 50)
|
||||
seeDistance = 50;
|
||||
}
|
||||
return new Organ[] { this };
|
||||
}
|
||||
|
||||
@Override
|
||||
public void active(Frog f) {
|
||||
// 第一个眼睛只能观察上、下、左、右四个方向有没有食物
|
||||
float qRadius = r / 4;
|
||||
float q3Radius = (float) (r * .75);
|
||||
Zone seeUp = new Zone(x, y + q3Radius, qRadius);
|
||||
Zone seeDown = new Zone(x, y - q3Radius, qRadius);
|
||||
Zone seeLeft = new Zone(x - q3Radius, y, qRadius);
|
||||
Zone seeRight = new Zone(x + q3Radius, y, qRadius);
|
||||
|
||||
boolean seeSomething = false;
|
||||
boolean atUp = false;
|
||||
boolean atDown = false;
|
||||
boolean atLeft = false;
|
||||
boolean atRight = false;
|
||||
|
||||
for (int i = 1; i < seeDistance; i++)
|
||||
if (Env.foundAnyThing(f.x, f.y + i)) {
|
||||
seeSomething = true;
|
||||
atUp = true;
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 1; i < seeDistance; i++)
|
||||
if (Env.foundAnyThing(f.x, f.y - i)) {
|
||||
seeSomething = true;
|
||||
atDown = true;
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 1; i < seeDistance; i++)
|
||||
if (Env.foundAnyThing(f.x - i, f.y)) {
|
||||
seeSomething = true;
|
||||
atLeft = true;
|
||||
break;
|
||||
}
|
||||
|
||||
for (int i = 1; i < seeDistance; i++)
|
||||
if (Env.foundAnyThing(f.x + i, f.y)) {
|
||||
seeSomething = true;
|
||||
atRight = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if (seeSomething)
|
||||
for (Cell cell : f.cells) {
|
||||
if (cell.energy < 100)
|
||||
for (Input input : cell.inputs) {
|
||||
if (input.nearby(this)) {
|
||||
if (atUp && input.nearby(seeUp)) {
|
||||
input.cell.energy += organOutputEnergy;
|
||||
}
|
||||
if (atDown && input.nearby(seeDown)) {
|
||||
input.cell.energy += organOutputEnergy;
|
||||
}
|
||||
if (atLeft && input.nearby(seeLeft)) {
|
||||
input.cell.energy += organOutputEnergy;
|
||||
}
|
||||
if (atRight && input.nearby(seeRight)) {
|
||||
input.cell.energy += organOutputEnergy;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user