From 4b8e9b5c509ff98f4ca177b9dd99c1328e02f086 Mon Sep 17 00:00:00 2001 From: 13766800364 <13766800364@qq.com> Date: Thu, 9 Oct 2025 16:08:22 +0800 Subject: [PATCH] Add File --- .../com/gitee/drinkjava2/frog/brain/Cell.java | 62 +++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 history/008_frog3d_shape/src/main/java/com/gitee/drinkjava2/frog/brain/Cell.java diff --git a/history/008_frog3d_shape/src/main/java/com/gitee/drinkjava2/frog/brain/Cell.java b/history/008_frog3d_shape/src/main/java/com/gitee/drinkjava2/frog/brain/Cell.java new file mode 100644 index 0000000..5555ba7 --- /dev/null +++ b/history/008_frog3d_shape/src/main/java/com/gitee/drinkjava2/frog/brain/Cell.java @@ -0,0 +1,62 @@ +/* + * Copyright 2018 the original author or authors. + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.gitee.drinkjava2.frog.brain; + +import java.awt.Color; + +import com.gitee.drinkjava2.frog.Animal; + +/** + * Cell is the smallest unit of brain + * Cell是脑的最小单元, cell的行为由它的触突参数决定。脑的功能由cell的位置和cell的行为决定 + * + +器官位置、方向、厚度、脑细胞分布直径、细胞发散或聚焦角度 +单个细胞方向、能量吸收曲线、能量发送曲线(阀值、是否永久激活、延时发送、脉冲式发送)、发送方向(正、反、双向) +是否是视细胞、动作细胞 +触突(hole)?(固定式触突,或动态生成触突?) + + + * @author Yong Zhu + * @since 1.0 + */ +public class Cell { //cell数量非常庞大,不需要序列化 + public int x; //x,y,z 是细胞的中心点在脑中的位置 + public int y; + public int z; + public Color color; //这个颜色只是用于调试 + + public int geneIndex; //指向青蛙基因单例中的行号,保留这个是为了将来可能的用进废退做准备,即细胞对生存的影响反过来对基因变异率发生作用 + + // energy of cell + public float energy = 0; // 每个细胞当前的能量值 + + public Cell(Animal animal, int x, int y, int z, int geneIndex) { + this.x = x; + this.y = y; + this.z = z; + this.geneIndex = geneIndex; + if (!Animal.outBrainRange(x, y, z)) { + Cell c= animal.cells3D.getCell(x, y, z); + if(c!=null) + animal.normalPenalty(); + else { + animal.cells.add(this); + animal.cells3D.putCell(this, animal.cells.size()); //在cell3D中登记cell序号 + } + } + } + + public void act() { + //TODO:细胞动作 + } + +}