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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.organ.snake;
import java.awt.Color;
import com.gitee.drinkjava2.frog.Animal;
import com.gitee.drinkjava2.frog.Env;
import com.gitee.drinkjava2.frog.brain.BrainPicture;
import com.gitee.drinkjava2.frog.brain.Cell;
import com.gitee.drinkjava2.frog.brain.Zone;
import com.gitee.drinkjava2.frog.organ.frog.FrogBigEye;
/**
* SnakeBigEye is an organ can only see frog
*
* 青蛙与蛇眼的区别是青蛙能看到所有,而蛇眼只能看到青蛙, 因为蛇在这个系统中是个配角, 地位只比NPC高一点点
*
* @author Yong Zhu
* @since 1.0
*/
public class SnakeBigEye extends FrogBigEye {// 这个新版的眼睛有nxn个感光细胞可以看到青蛙周围nxn网络内有没有frog
private static final long serialVersionUID = 1L;
@Override
public void drawOnBrainPicture(Animal a, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
if (!Env.SHOW_FIRST_ANIMAL_BRAIN)
return;
float r2 = r / n; // r2是每个感光细胞的半径
float x0 = x - r;
float y0 = y - r; // x0,y0是眼睛的左上角
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
Zone cell = new Zone(x0 + i * 2 * r2 + r2, y0 + j * 2 * r2 + r2, z, r2, h);
if (Env.foundFrogOrOutEdge(a.x - n / 2 + i, a.y + n / 2 - j)) {
Color old = pic.getPicColor();
pic.setPicColor(Color.RED);
pic.drawPoint(x0 + i * 2 * r2 + r2, y0 + j * 2 * r2 + r2, z, r2);
pic.setPicColor(old);
}
pic.drawZone(cell);
}
}
}
@Override
public void active(Animal a) {// 如果看到食物就激活对应脑区的所有输入触突
float r2 = r / n; // r2是每个感光细胞的半径
float x0 = x - r;
float y0 = y - r; // x0,y0是眼睛的左上角
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if (Env.foundFrogOrOutEdge(a.x - n / 2 + i, a.y - n / 2 + j)) {
for (Cell cell : a.cells)
if (cell.input.nearby(x0 + i * 2 * r2 + r2, y0 + j * 2 * r2 + r2, z, r2))
cell.energy += organOutputEnergy;
}
}
}
}
}