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2025-10-09 16:11:01 +08:00
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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.brain.group;
import java.awt.Color;
import com.github.drinkjava2.frog.Env;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.BrainPicture;
import com.github.drinkjava2.frog.brain.Cell;
import com.github.drinkjava2.frog.brain.Input;
import com.github.drinkjava2.frog.brain.Organ;
import com.github.drinkjava2.frog.brain.Output;
import com.github.drinkjava2.frog.brain.Zone;
import com.github.drinkjava2.frog.util.RandomUtils;
/**
* RandomConnectGroup
*
* 这是一个随机方式连接两端的Group它是从旧版的CellGroup改造过来这是一种最简单的神经元排列方式只有一组细胞触突输入区和输出区分别位于Zone内的任意随机两点。
* 至于是否合理则由frog的遗传进化来决定不合理的RandomConnectGroup会被淘汰掉。
*
* (还没改造完成在不破坏原有外在表现的基础上要平滑将它改造成一个标准Group的子类也是第一个子类 )
*
* @author Yong Zhu
* @since 1.0
*/
public class RandomConnectGroup extends Group {
private static final long serialVersionUID = 1L;
public Zone inputZone; // 输入触突区
public Zone outputZone; // 输出触突区
@Override
public boolean allowBorrow() { // 是否允许在精子中将这个器官借出
return true;
}
@Override
public void initFrog(Frog f) {
if (!initilized) {
initilized = true;
// organWasteEnergy=.05f;
x = Env.FROG_BRAIN_WIDTH / 2;
y = Env.FROG_BRAIN_WIDTH / 2;
r = Env.FROG_BRAIN_WIDTH / 2;
inputZone = RandomUtils.randomPosInAnyFrogOrgan(f);
outputZone = RandomUtils.randomPosInAnyFrogOrgan(f);
}
this.fat = 0;// 每次fat清0因为遗传下来的fat不为0
Cell c = new Cell();
Input in = new Input(inputZone);
in.cell = c;
c.inputs = new Input[] { in };
Output out = new Output(outputZone);
out.cell = c;
c.outputs = new Output[] { out };
c.organ = this;
f.cells.add(c);
}
@Override
public Organ[] vary() {
if (fat <= 0)// 如果胖值为0表示这个组的细胞没有用到可以小概率丢掉它了
if (RandomUtils.percent(30))
return new Organ[] {};
if (RandomUtils.percent(3)) // 有3%的几率丢掉它,防止这个器官数量只增不减
return new Organ[] {};
return new Organ[] { this };
}
@Override
public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
if (fat <= 0)
pic.setColor(Color.LIGHT_GRAY); // 没用到? 灰色
else
pic.setColor(Color.red); // 用到了?红色
pic.drawLine(inputZone, outputZone);
pic.drawZone(this);
pic.drawZone(inputZone);
pic.fillZone(outputZone);
if (fat > 0) {
pic.setColor(Color.red);
pic.drawCircle(outputZone); // 如果胖了,表示激活过了,下次下蛋少不了这一组
}
}
}