From 617d6a4e18467a8902baf13a07d38dea0bea3589 Mon Sep 17 00:00:00 2001 From: 13766800364 <13766800364@qq.com> Date: Thu, 9 Oct 2025 16:09:59 +0800 Subject: [PATCH] Add File --- .../java/com/gitee/drinkjava2/frog/Env.java | 402 ++++++++++++++++++ 1 file changed, 402 insertions(+) create mode 100644 history/007_earthquake/src/main/java/com/gitee/drinkjava2/frog/Env.java diff --git a/history/007_earthquake/src/main/java/com/gitee/drinkjava2/frog/Env.java b/history/007_earthquake/src/main/java/com/gitee/drinkjava2/frog/Env.java new file mode 100644 index 0000000..2fbd3e9 --- /dev/null +++ b/history/007_earthquake/src/main/java/com/gitee/drinkjava2/frog/Env.java @@ -0,0 +1,402 @@ +package com.gitee.drinkjava2.frog; + +import java.awt.Color; +import java.awt.Graphics; +import java.awt.Image; +import java.text.NumberFormat; +import java.util.ArrayList; +import java.util.List; + +import javax.swing.JPanel; + +import com.gitee.drinkjava2.frog.egg.Egg; +import com.gitee.drinkjava2.frog.egg.FrogEggTool; +import com.gitee.drinkjava2.frog.egg.SnakeEggTool; +import com.gitee.drinkjava2.frog.objects.EarthQuake; +import com.gitee.drinkjava2.frog.objects.EnvObject; +import com.gitee.drinkjava2.frog.objects.Food; +import com.gitee.drinkjava2.frog.objects.Material; +import com.gitee.drinkjava2.frog.objects.Trap; +import com.gitee.drinkjava2.frog.util.RandomUtils; + +/** + * Env is the living space of frog. draw it on JPanel + * + * @author Yong Zhu + * @since 1.0 + */ +@SuppressWarnings("all") +public class Env extends JPanel { + private static final long serialVersionUID = 1L; + + /** Speed of test */ + public static int SHOW_SPEED = 30; // 测试速度,0~100,可调, 数值越小,速度越慢 + + /** Delete eggs at beginning of each run */ + public static final boolean DELETE_FROG_EGGS = true;// 每次运行是否先删除保存的青蛙蛋 + + public static final int FROG_EGG_QTY = 25; // 每轮下n个青蛙蛋,可调,只有最优秀的前n个青蛙们才允许下蛋 + + public static final int FROG_PER_EGG = 4; // 每个青蛙蛋可以孵出几个青蛙 + + public static final boolean BORN_AT_RANDOM_PLACE = true;// 孵出动物落在地图上随机位置,而不是在蛋所在地 + + public static final int SCREEN = 1; // 分几屏测完 + + /** Frog's brain size is a 3D array of Cell */ // 脑空间是个三维Cell数组,为节约内存,仅在用到数组元素时才去初始化这维,按需分配内存 + public static final int FROG_BRAIN_XSIZE = 1000; // frog的脑在X方向长度 + public static final int FROG_BRAIN_YSIZE = 1000; // frog的脑在Y方向长度 + public static final int FROG_BRAIN_ZSIZE = 1000; // frog的脑在Z方向长度 + + /** SHOW first animal's brain structure */ + public static boolean SHOW_FIRST_ANIMAL_BRAIN = true; // 是否显示脑图在Env区的右侧 + + /** Draw first frog's brain after some steps */ + public static int DRAW_BRAIN_AFTER_STEPS = 1; // 以此值为间隔动态画出脑图,设为0则关闭这个动态脑图功能,只显示一个静态、不闪烁的脑图 + + /** Environment x width, unit: pixels */ + public static final int ENV_WIDTH = 400; // 虚拟环境的宽度, 可调 + + /** Environment y height, unit: pixels */ + public static final int ENV_HEIGHT = ENV_WIDTH; // 虚拟环境高度, 可调,通常取正方形 + + /** Frog's brain display width on screen, not important */ + public static final int FROG_BRAIN_DISP_WIDTH = 400; // Frog的脑图在屏幕上的显示大小,可调 + + /** Steps of one test round */ + public static final int STEPS_PER_ROUND = 2000;// 每轮测试步数,可调 + public static int step;// 当前测试步数 + + public static final int FOOD_QTY = 1500; // 食物数量, 可调 + public static boolean FOOD_CAN_MOVE = false; // 食物是否可以移动,眼花 + + // =========以下是与蛇相关的常量和变量=========== + + public static final boolean DELETE_SNAKE_EGGS = true;// 每次运行是否先删除保存的蛇蛋 + + public static boolean SNAKE_MODE = false; // 是否加小蛇加进来吃青蛙? + + public static final int SNAKE_EGG_QTY = 10; // 每轮下n个蛇蛋,可调,只有最优秀的前n个蛇们才允许下蛋 + + public static final int SNAKE_PER_EGG = 2; // 每个蛇蛋可以孵出几个蛇 + + // 以下是程序内部变量,不要手工修改它们 + public static final int TOTAL_FROG_QTY = FROG_EGG_QTY * FROG_PER_EGG; // 蛇的总数 + + public static final int FROG_PER_SCREEN = TOTAL_FROG_QTY / SCREEN; // 每屏显示几个青蛙,这个数值由其它常量计算得来 + + public static int current_screen = 0; + + public static int food_ated = 0; // 用来统计总共多少个食物被青蛙吃掉 + + public static int frog_ated = 0; // 用来统计总共多少个食物被青蛙吃掉 + + public static boolean pause = false; // 暂停按钮按下将暂停测试 + + public static int[][] bricks = new int[ENV_WIDTH][ENV_HEIGHT];// 组成环境的材料,见Material.java + + public static List frogs = new ArrayList<>(); // 这里存放所有待测的青蛙,可能分几次测完,由FROG_PER_SCREEN大小来决定 + + public static List frog_eggs = new ArrayList<>(); // 这里存放新建或从磁盘载入上轮下的蛋,每个蛋可能生成几个青蛙, + + public static EnvObject[] things = new EnvObject[] { new Food(), new EarthQuake(), new Trap() };// 所有外界物体,如食物、地震等都放在这个things里面 + + public static final int TOTAL_SNAKE_QTY = SNAKE_EGG_QTY * SNAKE_PER_EGG; // 蛇的总数 + + public static final int SNAKE_PER_SCREEN = TOTAL_SNAKE_QTY / SCREEN; // 每屏显示几个蛇,这个数值由其它常量计算得来 + + public static List snakes = new ArrayList<>(); // 这里存放所有待测的蛇,可能分几次测完,由FROG_PER_SCREEN大小来决定 + + public static List snake_eggs = new ArrayList<>(); // 这里存放新建或从磁盘载入上轮下的蛋,每个蛋可能生成几个蛇 + + public static Image buffImg; //这是ENV内存图像区,画完后再显示,否则会闪烁 + + static { + System.out.println("唵缚悉波罗摩尼莎诃!"); // 杀生前先打印往生咒,见码云issue#IW4H8 + System.out.println("脑图快捷键: T:顶视 F:前视 L:左视 R:右视 X:斜视 方向键:剖视 空格:暂停 鼠标:缩放旋转平移"); + if (DELETE_FROG_EGGS) + FrogEggTool.deleteEggs(); + if (DELETE_SNAKE_EGGS) + SnakeEggTool.deleteEggs(); + } + + public Env() { + super(); + this.setLayout(null);// 空布局 + this.setBounds(1, 1, ENV_WIDTH, ENV_HEIGHT); + } + + public static boolean insideEnv(int x, int y) {// 如果指定点在边界内 + return !(x < 0 || y < 0 || x >= ENV_WIDTH || y >= ENV_HEIGHT); + } + + public static boolean outsideEnv(int x, int y) {// 如果指定点超出边界 + return x < 0 || y < 0 || x >= ENV_WIDTH || y >= ENV_HEIGHT; + } + + public static boolean closeToEdge(Animal a) {// 靠近边界? 离死不远了 + return a.x < 20 || a.y < 20 || a.x > (Env.ENV_WIDTH - 20) || a.y > (Env.ENV_HEIGHT - 20); + } + + public static boolean foundAnyThingOrOutEdge(int x, int y) {// 如果指定点看到任意东西或超出边界,返回true + return x < 0 || y < 0 || x >= ENV_WIDTH || y >= ENV_HEIGHT || Env.bricks[x][y] != 0; + } + + public static boolean foundAndAteFood(int x, int y) {// 如果x,y有食物,将其清0,返回true + if (insideEnv(x, y) && (Env.bricks[x][y] & Material.ANY_FOOD) > 0) { + Env.food_ated++; + clearMaterial(x, y, Material.ANY_FOOD);// 清空任意食物 + return true; + } + return false; + } + + public static boolean foundFrogOrOutEdge(int x, int y) {// 如果指定点看到青蛙或超出边界,返回true + if (x < 0 || y < 0 || x >= ENV_WIDTH || y >= ENV_HEIGHT) + return true;// 如果出界返回true + if ((Env.bricks[x][y] & Material.FROG_TAG) > 0) + return true; + else + return false; + } + + public static boolean foundAndAteFrog(int x, int y) {// 如果x,y有青蛙,将其杀死,返回true + if (x < 0 || y < 0 || x >= ENV_WIDTH || y >= ENV_HEIGHT) + return false;// 如果出界返回false; + int frogNo = Env.bricks[x][y] & Material.FROG_TAG; + if (frogNo > 0) { + Frog f = frogs.get(frogNo - 1); + if (f.alive) { + Env.frog_ated++; + f.kill(); + return true; + } + } + return false; + } + + public static void setMaterial(int x, int y, int material) { + if (Env.insideEnv(x, y)) + Env.bricks[x][y] = Env.bricks[x][y] | material; + } + + public static void clearMaterial(int x, int y, int material) { + if (Env.insideEnv(x, y)) + Env.bricks[x][y] = Env.bricks[x][y] & ~material; + } + + private void rebuildFrogs() {// 根据蛙蛋重新孵化出蛙 + frogs.clear(); + for (int i = 0; i < frog_eggs.size(); i++) {// 创建青蛙,每个蛋生成n个蛙,并随机取一个别的蛋作为精子 + int loop = FROG_PER_EGG; + if (frog_eggs.size() > 20) { // 如果数量多,进行一些优化,让排名靠前的Egg多孵出青蛙 + if (i < FROG_PER_EGG)// 0,1,2,3 + loop = FROG_PER_EGG + 1; + if (i >= (frog_eggs.size() - FROG_PER_EGG)) + loop = FROG_PER_EGG - 1; + } + for (int j = 0; j < loop; j++) { + Egg zygote = new Egg(frog_eggs.get(i), frog_eggs.get(RandomUtils.nextInt(frog_eggs.size()))); + Frog f = new Frog(zygote); + frogs.add(f); + f.no = frogs.size(); + } + } + } + + private void rebuildSnakes() {// 根据蛇蛋重新孵化出蛇 + snakes.clear(); + for (int i = 0; i < snake_eggs.size(); i++) {// 创建蛇,每个蛋生成n个蛇,并随机取一个别的蛋作为精子 + int loop = SNAKE_PER_EGG; + if (snake_eggs.size() > 20) { // 如果数量多,进行一些优化,让排名靠前的Egg多孵出蛇 + if (i < SNAKE_PER_EGG)// 0,1,2,3 + loop = SNAKE_PER_EGG + 1; + if (i >= (snake_eggs.size() - SNAKE_PER_EGG)) + loop = SNAKE_PER_EGG - 1; + } + for (int j = 0; j < loop; j++) { + Egg zygote = new Egg(snake_eggs.get(i), snake_eggs.get(RandomUtils.nextInt(snake_eggs.size()))); + Snake s = new Snake(zygote); + snakes.add(s); + } + } + } + + private void drawWorld(Graphics g) { + int brick; + for (int x = 0; x < ENV_WIDTH; x++) + for (int y = 0; y < ENV_HEIGHT; y++) { + brick = bricks[x][y]; + if (brick != 0) { + g.setColor(Material.color(brick)); + if (brick >= Material.FOOD && brick <= Material.FLY4) { + g.fillRoundRect(x, y, 4, 4, 2, 2); // 点模式 食物只有一个点太小,画大一点 + // g.drawString(String.valueOf(brick - Material.FOOD), x, y); // 数字雨模式 + } else + g.drawLine(x, y, x, y); // only 1 point + } + } + g.setColor(Color.BLACK); + } + + static final NumberFormat format100 = NumberFormat.getPercentInstance(); + static { + format100.setMaximumFractionDigits(2); + } + + private String foodAtedCount() {// 统计吃食总数等 + int maxFound = 0; + for (Frog f : frogs) + if (f.ateFood > maxFound) + maxFound = f.ateFood; + return new StringBuilder("吃食率:").append(format100.format(Env.food_ated * 1.00 / FOOD_QTY)).append(", 平均: ") + .append(Env.food_ated * 1.0f / FROG_PER_SCREEN).append(",最多:").append(maxFound).toString(); + } + + private String frogAtedCount() {// 统计食蛙总数 + return new StringBuilder("吃蛙率:").append(format100.format(Env.frog_ated * 1.00 / TOTAL_FROG_QTY)).toString(); + } + + public static void checkIfPause() { + if (pause) + do { + Application.brainPic.drawBrainPicture(); + Application.brainPic.requestFocus(); + sleep(100); + } while (pause); + } + + public static void sleep(long millis) { + try { + Thread.sleep(millis); + } catch (InterruptedException e) { + e.printStackTrace(); + } + } + + public static Animal getShowAnimal() { + return Application.selectFrog ? frogs.get(current_screen * FROG_PER_SCREEN) + : snakes.get(current_screen * SNAKE_PER_SCREEN); + } + + public void run() { + FrogEggTool.loadFrogEggs(); // 从磁盘加载蛙egg,或新建一批egg + if (SNAKE_MODE) + SnakeEggTool.loadSnakeEggs(); // 从磁盘加载蛇egg,或新建一批egg + buffImg = createImage(this.getWidth(), this.getHeight()); + Graphics g = buffImg.getGraphics(); + long time0;// 计时用 + int round = 1; + do { + rebuildFrogs(); + if (SNAKE_MODE) + rebuildSnakes(); + for (current_screen = 0; current_screen < SCREEN; current_screen++) {// 分屏测试,每屏FROG_PER_SCREEN个蛙 + Env.food_ated = 0; // 先清0吃食物数 + Env.frog_ated = 0;// 先清0吃蛙数 + time0 = System.currentTimeMillis(); + for (EnvObject thing : things) // 创建食物、陷阱等物体 + thing.build(); + boolean allDead = false; + + for (int j = 0; j < FROG_PER_SCREEN; j++) { + Frog f = frogs.get(current_screen * FROG_PER_SCREEN + j); + f.initAnimal(); // 初始化器官延迟到这一步,是因为脑细胞太占内存,而且当前屏测完后会清空 + } + if (SNAKE_MODE && !snakes.isEmpty()) { + for (int j = 0; j < SNAKE_PER_SCREEN; j++) { + Snake s = snakes.get(current_screen * SNAKE_PER_SCREEN + j); + s.initAnimal(); // 初始化器官延迟到这一步,是因为脑细胞太占内存,而且当前屏测完后会清空 + Snake.setEnvSnakeMaterial(s); // 出现时就要设定蛇的材料在环境里,暂时用一条线代替 + } + } + + for (step = 0; step < STEPS_PER_ROUND; step++) { + for (EnvObject thing : things)// 调用食物、陷阱等物体的动作 + thing.active(); + if (allDead) + break; // 青蛙全死光了就直接跳到下一轮,以节省时间 + allDead = true; + for (int j = 0; j < FROG_PER_SCREEN; j++) { + Frog f = frogs.get(current_screen * FROG_PER_SCREEN + j); + if (f.active())// 调用青蛙的Active方法,并返回是否还活着 + allDead = false; + } + if (SNAKE_MODE && !snakes.isEmpty()) + for (int j = 0; j < SNAKE_PER_SCREEN; j++) { + Snake s = snakes.get(current_screen * SNAKE_PER_SCREEN + j); + s.active();// snake唯一作用就是吃小蛇 + } + + if (SHOW_SPEED > 0 && step % SHOW_SPEED != 0) // 用是否跳帧画图的方式来控制速度 + continue; + + if (SHOW_SPEED < 0) // 如果speed小于0,人为加入延迟 + sleep(-SHOW_SPEED); + + // 开始画虚拟环境和青蛙和蛇 + g.setColor(Color.white); + g.fillRect(0, 0, this.getWidth(), this.getHeight()); // 先清空虚拟环境 + g.setColor(Color.BLACK); + drawWorld(g);// 画整个虚拟环境 + for (EnvObject thing : things)// 调用食物、陷阱等物体的动作 + thing.display(); + for (int j = 0; j < FROG_PER_SCREEN; j++) { // 显示青蛙 + Frog f = frogs.get(current_screen * FROG_PER_SCREEN + j); + f.show(g); + } + if (SNAKE_MODE && !snakes.isEmpty()) + for (int j = 0; j < SNAKE_PER_SCREEN; j++) { // 显示蛇 + Snake s = snakes.get(current_screen * SNAKE_PER_SCREEN + j); + s.show(g); + } + + if (SHOW_FIRST_ANIMAL_BRAIN) {// 在showAnimal上画一个红圈 + Animal showAnimal = getShowAnimal(); + if (showAnimal != null) { + g.setColor(Color.red); + g.drawArc(showAnimal.x - 15, showAnimal.y - 15, 30, 30, 0, 360); + g.setColor(Color.BLACK); + } + } + if (DRAW_BRAIN_AFTER_STEPS > 0 && step % DRAW_BRAIN_AFTER_STEPS == 0) + Application.brainPic.drawBrainPicture(); + Graphics g2 = this.getGraphics(); + g2.drawImage(buffImg, 0, 0, this); + } + // System.out.println(showFrog.debugInfo());// 打印输出Frog调试内容 + if (SHOW_FIRST_ANIMAL_BRAIN) + Application.brainPic.drawBrainPicture(); + checkIfPause(); + for (int j = 0; j < FROG_PER_SCREEN; j++) { + Frog f = frogs.get(current_screen * FROG_PER_SCREEN + j); + f.cells = null; // 清空frog脑细胞所占用的内存 + } + StringBuilder sb = new StringBuilder("Round: "); + sb.append(round).append(", screen:").append(current_screen).append(", speed:").append(Env.SHOW_SPEED) + .append(", ").append(", 用时: ").append(System.currentTimeMillis() - time0).append("ms, "); + if (SNAKE_MODE && !Application.selectFrog) + sb.append(frogAtedCount()); + else + sb.append(foodAtedCount()); + + Application.mainFrame.setTitle(sb.toString()); + // for (EnvObject thing : things)// 去除食物、陷阱等物体 + // thing.destory(); + for (int i = 0; i < ENV_WIDTH; i++) {// 清除食物 + for (int j = 0; j < ENV_HEIGHT; j++) + bricks[i][j] = 0; + } + } + round++; + FrogEggTool.layEggs(); + if (SNAKE_MODE) { + if (snakes.isEmpty()) + SnakeEggTool.loadSnakeEggs(); + else + SnakeEggTool.layEggs(); + } + } while (true); + } + +}