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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog;
import java.awt.Graphics;
import java.awt.Image;
import java.io.FileInputStream;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
import javax.imageio.ImageIO;
import com.github.drinkjava2.frog.brain.Cell;
import com.github.drinkjava2.frog.brain.Input;
import com.github.drinkjava2.frog.brain.Organ;
import com.github.drinkjava2.frog.brain.Output;
import com.github.drinkjava2.frog.egg.CellGroup;
import com.github.drinkjava2.frog.egg.Egg;
import com.github.drinkjava2.frog.egg.OrganDesc;
import com.github.drinkjava2.frog.egg.Zone;
import com.github.drinkjava2.frog.env.Application;
import com.github.drinkjava2.frog.env.Env;
/**
* Frog = brain + organ, but now let's only focus on brain, organs are hard
* coded in egg
*
* 青蛙由脑细胞和器官组成,目前脑细胞可以变异、进化、遗传,以由电脑自动生成神经网络,但是器官在蛋里硬编码,不许进化,将来可以考虑器官的进化
*
* @author Yong Zhu
* @since 1.0
*/
public class Frog {
public CellGroup[] cellGroups;
/** brain cells */
public List<Cell> cells = new ArrayList<>();
/** 视觉细胞的输入区在脑中的坐标,随便取一个区就可以了,以后再考虑进化成两个眼睛 */
public Zone eye = new Zone(100, 400, 100);
/** 饥饿的感收区在脑中的坐标,先随便取就可以了,以后再考虑放到蛋里去进化 */
public Zone hungry = new Zone(300, 100, 100);
/** 运动细胞的输入区在脑中的坐标,先随便取就可以了,以后再考虑放到蛋里去进化 */
public Zone moveDown = new Zone(700, 100, 40); // 屏幕y坐标是向下的
public Zone moveUp = new Zone(700, 400, 40);
public Zone moveLeft = new Zone(650, 250, 40);
public Zone moveRight = new Zone(750, 250, 40);
public List<Organ> organs = new ArrayList<>();
public int x; // frog在env中的x坐标
public int y; // frog在env中的y坐标
public long energy = 10000; // 能量为0则死掉
public boolean alive = true; // 设为false表示青蛙死掉了将不参与任何计算和显示以节省时间
static final Random r = new Random();
static Image frogImg;
static {
try {
frogImg = ImageIO.read(new FileInputStream(Application.CLASSPATH + "frog.png"));
} catch (Exception e) {
e.printStackTrace();
}
}
public Frog(int x, int y, Egg egg) {
this.x = x;
this.y = y;
// Brain cells
if (egg.cellGroups != null) {
cellGroups = new CellGroup[egg.cellGroups.length];
for (int k = 0; k < egg.cellGroups.length; k++) {
CellGroup g = egg.cellGroups[k];
cellGroups[k] = new CellGroup(g);
for (int i = 0; i < g.cellQty; i++) {// 开始根据蛋来创建脑细胞
Cell c = new Cell();
c.group = k;
int cellQTY = Math.round(g.inputQtyPerCell);
c.inputs = new Input[cellQTY];
for (int j = 0; j < cellQTY; j++) {
c.inputs[j] = new Input();
c.inputs[j].cell = c;
Zone.copyXY(randomPosInZone(g.groupInputZone), c.inputs[j]);
c.inputs[j].radius = g.cellInputRadius;
}
cellQTY = Math.round(g.outputQtyPerCell);
c.outputs = new Output[cellQTY];
for (int j = 0; j < cellQTY; j++) {
c.outputs[j] = new Output();
c.outputs[j].cell = c;
Zone.copyXY(randomPosInZone(g.groupOutputZone), c.outputs[j]);
c.outputs[j].radius = g.cellOutputRadius;
}
cells.add(c);
}
}
}
// Create organs from egg, like eye, moves, eat...
if (egg.organDescs != null)
for (OrganDesc od : egg.organDescs)
organs.add(new Organ(od));
}
public boolean active(Env v) {
energy -= 20;
if (!alive)
return false;
if (energy < 0) {
alive = false;
return false;
}
for (Organ o : organs)
o.active(this);
return alive;
}
private static Zone randomPosInZone(Zone z) {
return new Zone(z.x - z.radius + z.radius * 2 * r.nextFloat(), z.y - z.radius + z.radius * 2 * r.nextFloat(),
0);
}
public void show(Graphics g) {
if (!alive)
return;
g.drawImage(frogImg, x - 8, y - 8, 16, 16, null);
}
}