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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.brain.organ;
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import com.github.drinkjava2.frog.Env;
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import com.github.drinkjava2.frog.Frog;
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import com.github.drinkjava2.frog.brain.Organ;
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/**
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* Eat food at current x, y position
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*/
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public class Eat extends Organ {// Eat这个类将食物转化为能量,能量小于0,则青蛙死掉
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private static final long serialVersionUID = 1L;
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@Override
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public void active(Frog f) {
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if (Env.foundAndAteFood(f.x, f.y)) {
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f.ateFood++;
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// 所有的硬编码都是bug,包括这个1000
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f.energy += 1000;// 如果青蛙的坐标与食物重合,吃掉food,能量境加
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// 能量境加青蛙感觉不到,但是Happy区激活青蛙能感觉到,因为Happy区是一个脑器官
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Organ o = f.organs.get(0);
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((Happy) o).happy += 2; // 找到食物有奖!
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}
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}
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}
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