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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.brain.organ;
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import com.github.drinkjava2.frog.Frog;
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import com.github.drinkjava2.frog.brain.Cell;
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import com.github.drinkjava2.frog.brain.Input;
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import com.github.drinkjava2.frog.brain.Organ;
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/**
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* Active always keep active
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*
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* 这个器官永远激活
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*/
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public class Active extends Organ {//以前的实验发现添加一个始终激活的区比用Hungry来驱动更能提高找食效率
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private static final long serialVersionUID = 1L;
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@Override
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public void initFrog(Frog f) {
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if (!initilized) {
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initilized = true;
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organOutputEnergy = 2;
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}
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}
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@Override
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public void active(Frog f) {
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for (Cell cell : f.cells) {
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if (cell.energy > 0)
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cell.energy--;
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if (cell.energy < Cell.MAX_ENERGY_LIMIT)
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for (Input input : cell.inputs)
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if (input.nearby(this)) // if input zone near by happy zone
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cell.energy += organOutputEnergy;
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}
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}
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}
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