diff --git a/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/organ/Line.java b/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/organ/Line.java new file mode 100644 index 0000000..b08a330 --- /dev/null +++ b/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/organ/Line.java @@ -0,0 +1,108 @@ +/* + * Copyright 2018 the original author or authors. + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.gitee.drinkjava2.frog.organ; + +import java.awt.Color; + +import com.gitee.drinkjava2.frog.Animal; +import com.gitee.drinkjava2.frog.brain.BrainPicture; +import com.gitee.drinkjava2.frog.brain.Cell; +import com.gitee.drinkjava2.frog.brain.Organ; +import com.gitee.drinkjava2.frog.brain.Zone; +import com.gitee.drinkjava2.frog.util.RandomUtils; + +/** + * Line is a line between 2 organs or 2 lines + * + * 这是一个随机方式连接两端的Organ,一个Organ对应一条线,它是从旧版的RandomConnectGroup改造过来,这是一种最简单的神经元排列方式和传导方式 + * 信号采用加、减方式,信号(能量强度)不会随时间遗失(熵守恒)。 Line的两头可以位于器官内的任一个位置,也可以位于另一个line的body上 + * + * 以后考虑添加以下不同类型的Line类器官:
+ * 1. 一个器官对应多个Line(神经元) 2. + * 神经元的兴奋值与时间相关,比如随时间流逝按指数曲线递减、神经元之间的联系强度与重复次数相关,反映记忆典线规律 3. + * 神经元有逻辑功能,对信号进行与、或、非转换 + * + * @author Yong Zhu + * @since 1.0 + */ + +public class Line extends Organ { + private static final long serialVersionUID = 1L; + + public Zone inputZone; // NOSONAR 输入触突区 + public Zone outputZone; // NOSONAR 输出触突区 + public Zone bodyZone; // NOSONAR 细胞本体所在位置,本体的作用是可以接收其它line的输出信号 + + @Override + public boolean allowBorrow() { // 是否允许在精子中将这个器官借出 + return true; + } + + @Override + public void initOrgan(Animal a) { + if (!initilized) { + initilized = true; + inputZone = RandomUtils.randomZoneInOrgans(a); + outputZone = RandomUtils.randomZoneInOrgans(a); + bodyZone = new Zone(inputZone, outputZone); + } + this.fat = 0;// 每次fat清0,因为遗传下来的fat不为0 + Cell c = new Cell(); + c.input = inputZone; + c.output = outputZone; + c.body = bodyZone; + c.organ = this; + a.cells.add(c); + } + + /** Line如果input是另一个line的body,吸收能量, Line如果output是另一个line的body,放出能量 */ + @Override + public void active(Animal a, Cell c) { + if (RandomUtils.percent(95)) // TODO: 待优化 这个会严重影响速度,所以降低它的机率 + return; + for (Cell cell : a.cells) { + if (cell.energy > organActiveEnergy && c.input.nearby(cell.body)) { + c.organ.fat++; + cell.energy -= organActiveEnergy; + c.energy += organActiveEnergy; + } + if (c.energy >= organOutputEnergy && c.output.nearby(cell.body)) { + c.energy -= organOutputEnergy; + cell.energy += organOutputEnergy; + } + } + } + + @Override + public Organ[] vary() { + organOutputEnergy = RandomUtils.varyInLimit(organOutputEnergy, -3, 3); + if (fat <= 0 && RandomUtils.percent(30))// 如果胖值为0,表示这个组的细胞没有用到,可以小概率丢掉它了 + return new Organ[] {}; + if (RandomUtils.percent(3)) // 有3%的几率丢掉它,防止这个器官数量只增不减 + return new Organ[] {}; + return new Organ[] { this }; + } + + @Override + public void drawOnBrainPicture(Animal a, BrainPicture pic) {// 把自已这个器官在脑图上显示出来 + if (fat <= 0) + pic.setPicColor(Color.LIGHT_GRAY); // 没用到? 灰色 + else if (organOutputEnergy <= 0) + pic.setPicColor(Color.BLUE); + else + pic.setPicColor(Color.red); // 用到了?红色 + pic.drawLine(inputZone, bodyZone); + pic.drawLine(bodyZone, outputZone); + pic.drawZone(bodyZone); + pic.setPicColor(Color.red); + } + +}