diff --git a/history/003b_simple/src/main/java/com/github/drinkjava2/frog/brain/organ/Line.java b/history/003b_simple/src/main/java/com/github/drinkjava2/frog/brain/organ/Line.java new file mode 100644 index 0000000..e418525 --- /dev/null +++ b/history/003b_simple/src/main/java/com/github/drinkjava2/frog/brain/organ/Line.java @@ -0,0 +1,99 @@ +/* + * Copyright 2018 the original author or authors. + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.github.drinkjava2.frog.brain.organ; + +import java.awt.Color; + +import com.github.drinkjava2.frog.Env; +import com.github.drinkjava2.frog.Frog; +import com.github.drinkjava2.frog.brain.BrainPicture; +import com.github.drinkjava2.frog.brain.Cell; +import com.github.drinkjava2.frog.brain.Input; +import com.github.drinkjava2.frog.brain.Organ; +import com.github.drinkjava2.frog.brain.Output; +import com.github.drinkjava2.frog.brain.Zone; +import com.github.drinkjava2.frog.util.RandomUtils; + +/** + * Line + * + * 这是一个随机方式连接两端的Organ,它是从旧版的RandomConnectGroup改造过来,这是一种最简单的神经元排列方式, + * + * @author Yong Zhu + * @since 1.0 + */ +public class Line extends Organ { + private static final long serialVersionUID = 1L; + + public Zone inputZone; // 输入触突区 + public Zone outputZone; // 输出触突区 + + @Override + public boolean allowBorrow() { // 是否允许在精子中将这个器官借出 + return true; + } + + @Override + public void initFrog(Frog f) { + if (!initilized) { + initilized = true; + // organWasteEnergy=.05f; + x = Env.FROG_BRAIN_WIDTH / 2; + y = Env.FROG_BRAIN_WIDTH / 2; + r = Env.FROG_BRAIN_WIDTH / 2; + inputZone = RandomUtils.randomPosInAnyFrogOrgan(f); + outputZone = RandomUtils.randomPosInAnyFrogOrgan(f); + } + + this.fat = 0;// 每次fat清0,因为遗传下来的fat不为0 + + Cell c = new Cell(); + Input in = new Input(inputZone); + in.cell = c; + c.input = in; + + Output out = new Output(outputZone); + out.cell = c; + c.output = out; + + c.organ = this; + f.cells.add(c); + } + + @Override + public Organ[] vary() { +// organOutputEnergy = RandomUtils.varyInLimit(organOutputEnergy, -3, 3); + if (fat <= 0)// 如果胖值为0,表示这个组的细胞没有用到,可以小概率丢掉它了 + if (RandomUtils.percent(30)) + return new Organ[] {}; + if (RandomUtils.percent(3)) // 有3%的几率丢掉它,防止这个器官数量只增不减 + return new Organ[] {}; + return new Organ[] { this }; + } + + @Override + public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来 + if (fat <= 0) + pic.setColor(Color.LIGHT_GRAY); // 没用到? 灰色 + else if (organOutputEnergy <= 0) + pic.setColor(Color.BLUE); + else + pic.setColor(Color.red); // 用到了?红色 + pic.drawLine(inputZone, outputZone); + pic.drawZone(this); + pic.drawZone(inputZone); + pic.fillZone(outputZone); + pic.setColor(Color.red); + + pic.drawCircle(outputZone); // 如果胖了,表示激活过了,下次下蛋少不了这一组 + } + +}