diff --git a/history/002_first_eye/src/main/java/com/github/drinkjava2/frog/egg/Egg.java b/history/002_first_eye/src/main/java/com/github/drinkjava2/frog/egg/Egg.java
new file mode 100644
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+++ b/history/002_first_eye/src/main/java/com/github/drinkjava2/frog/egg/Egg.java
@@ -0,0 +1,148 @@
+/*
+ * Copyright 2018 the original author or authors.
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
+ * use this file except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
+ * applicable law or agreed to in writing, software distributed under the
+ * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
+ * OF ANY KIND, either express or implied. See the License for the specific
+ * language governing permissions and limitations under the License.
+ */
+package com.github.drinkjava2.frog.egg;
+
+import java.io.Serializable;
+import java.util.ArrayList;
+import java.util.List;
+import java.util.Random;
+
+import com.github.drinkjava2.frog.Frog;
+import com.github.drinkjava2.frog.brain.Organ;
+import com.github.drinkjava2.frog.env.Env;
+
+/**
+ * Egg is the static structure description of frog, can save as text file, to
+ * build a frog, first need build a egg.
+ *
+ * 蛋存在的目的是为了以最小的字节数串行化存储Frog,它是Frog的生成算法描述,而不是Frog本身,这样一来Frog就不能"永生"了,因为每一个egg都不等同于
+ * 它的母体, 而且每一次测试,大部分条件反射的建立都必须从头开始训练,类似于人类,无论人类社会有多聪明, 婴儿始终是一张白纸,需要花大量的时间从头学习。
+ *
+ * @author Yong Zhu
+ * @since 1.0
+ */
+public class Egg implements Serializable {
+ private static final long serialVersionUID = 1L;
+ public int randomCellGroupQty = 30; // 随机生成多少个组
+ public int randomCellQtyPerGroup = 3; // 每个组有多少个脑细胞
+ public int randomInputQtyPerCell = 3;// 每个脑细胞有多少个输入触突
+ public int randomOutQtyPerCell = 2; // 每个脑细胞有多少个输出触突
+
+ public CellGroup[] cellGroups;
+
+ public List organDescs;
+
+ public Egg() {
+ // default constructor
+ }
+
+ private static Random r = new Random();
+
+ /** Create a egg by join 2 eggs, x+y=zygote */
+ public Egg(Egg x, Egg y) {
+ // 模拟XY染色体,不能做简单加法,会撑暴内存的,现在每次只随机加一个y的cellgroup进来,这也不太好,因为基因会越加越多,只好用用进废退原则来加大淘汰率。
+
+ // x里原来的CellGroup
+ cellGroups = new CellGroup[x.cellGroups.length + 1 + randomCellGroupQty];
+ for (int i = 0; i < x.cellGroups.length; i++) {
+ CellGroup oldCellGroup = x.cellGroups[i];
+ CellGroup cellGroup = new CellGroup();
+ cellGroups[i] = cellGroup;
+ cellGroup.inherit = true;
+ cellGroup.groupInputZone = new Zone(oldCellGroup.groupInputZone);
+ cellGroup.groupOutputZone = new Zone(oldCellGroup.groupOutputZone);
+ cellGroup.cellQty = oldCellGroup.cellQty;
+ cellGroup.cellInputRadius = oldCellGroup.cellInputRadius;
+ cellGroup.cellOutputRadius = oldCellGroup.cellOutputRadius;
+ cellGroup.inputQtyPerCell = oldCellGroup.inputQtyPerCell;
+ cellGroup.outputQtyPerCell = oldCellGroup.outputQtyPerCell;
+ }
+
+ // 从y里借一个CellGroup
+ CellGroup randomY = y.cellGroups[r.nextInt(y.cellGroups.length)];
+ CellGroup cellGroup = new CellGroup(randomY);
+ cellGroups[x.cellGroups.length] = cellGroup;
+
+ // 随机生成一批CellGroup
+ for (int i = 0; i < randomCellGroupQty; i++)
+ cellGroups[i + x.cellGroups.length + 1] = new CellGroup(Env.FROG_BRAIN_WIDTH, x.randomCellQtyPerGroup,
+ x.randomInputQtyPerCell, x.randomOutQtyPerCell);
+
+ addOrganDescs();
+ }
+
+ /** create a brand new Egg */
+ public static Egg createBrandNewEgg() { // 无中生有,创建一个蛋,先有蛋,后有鸡
+ Egg egg = new Egg();
+ egg.cellGroups = new CellGroup[egg.randomCellGroupQty];
+ for (int i = 0; i < egg.randomCellGroupQty; i++)
+ egg.cellGroups[i] = new CellGroup(Env.FROG_BRAIN_WIDTH, egg.randomCellQtyPerGroup,
+ egg.randomInputQtyPerCell, egg.randomOutQtyPerCell);
+ egg.addOrganDescs();
+ return egg;
+ }
+
+ private static boolean percent(int percent) {
+ return r.nextInt(100) < percent;
+ }
+
+ private static float vary(float f) { // 大部分时候不变,有极小机会变异,有极极小机会大变异,有极极极小机会大大大变异
+ int i=r.nextInt(100);
+ if (i<95)
+ return f;
+ float rate = .05f;
+ if(i>97)
+ rate = .1f;
+ return (float) (f * ((1 - rate) + r.nextFloat() * rate * 2));
+ }
+
+ /** Create egg from frog */
+ public Egg(Frog frog) { // 青蛙下蛋,蛋的基因生成遵循用进废退、随机变异两个原则
+ List gpList = new ArrayList<>();
+ for (int i = 0; i < frog.cellGroups.length; i++) {
+ if (frog.cellGroups[i].fat <= 0) {
+ if (!frog.cellGroups[i].inherit)
+ continue;// 从未激活过的神经元,并且就是本轮随机生成的,丢弃之
+ if (percent(5))
+ continue;// 继承下来的神经元,但是本轮并没用到, 扔掉又可惜,可以小概率丢掉
+ }
+ CellGroup cellGroup = new CellGroup();
+ CellGroup oldGp = frog.cellGroups[i];
+ cellGroup.groupInputZone = new Zone(vary(oldGp.groupInputZone.x), vary(oldGp.groupInputZone.y),
+ vary(oldGp.groupInputZone.radius));
+ cellGroup.groupOutputZone = new Zone(vary(oldGp.groupOutputZone.x), vary(oldGp.groupOutputZone.y),
+ vary(oldGp.groupOutputZone.radius));
+ cellGroup.cellQty = Math.round(vary(oldGp.cellQty));
+ cellGroup.cellInputRadius = vary(oldGp.cellInputRadius);
+ cellGroup.cellOutputRadius = vary(oldGp.cellOutputRadius);
+ cellGroup.inputQtyPerCell = Math.round(vary(oldGp.inputQtyPerCell));
+ cellGroup.outputQtyPerCell = Math.round(vary(oldGp.outputQtyPerCell));
+ cellGroup.inherit = true;
+ gpList.add(cellGroup);
+ }
+ cellGroups = gpList.toArray(new CellGroup[gpList.size()]);
+ addOrganDescs();
+ }
+
+ /** Hard code add organs */
+ public void addOrganDescs() { // 硬编码添加器官,将来考虑器官的数量、位置、大小也可以遗传、变异、进化
+ organDescs = new ArrayList<>();
+ organDescs.add(new OrganDesc(Organ.HUNGRY, 300, 100, 100));
+ organDescs.add(new OrganDesc(Organ.DOWN, 800, 100, 60));
+ organDescs.add(new OrganDesc(Organ.UP, 800, 400, 60));
+ organDescs.add(new OrganDesc(Organ.LEFT, 700, 250, 60));
+ organDescs.add(new OrganDesc(Organ.RIGHT, 900, 250, 60));
+ organDescs.add(new OrganDesc(Organ.EAT, 0, 0, 0));
+ organDescs.add(new OrganDesc(Organ.EYE, 100, 400, 100));
+ //organDescs.add(new OrganDesc(Organ.EYE, 100, 700, 100));
+ }
+
+}