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2025-10-09 16:09:58 +08:00
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/* Copyright 2018-2020 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.objects;
import static com.gitee.drinkjava2.frog.Env.ENV_HEIGHT;
import static com.gitee.drinkjava2.frog.Env.ENV_WIDTH;
import static com.gitee.drinkjava2.frog.Env.FOOD_QTY;
import static com.gitee.drinkjava2.frog.Env.bricks;
import com.gitee.drinkjava2.frog.Env;
import com.gitee.drinkjava2.frog.util.RandomUtils;
/**
* Food randomly scatter on Env
* 生成食物静态食物或苍蝇苍蝇如果Env中FOOD_CAN_MOVE=true,会向四个方向移动)
*
* @author Yong Zhu
* @since 1.0
*/
public class Food implements EnvObject {
@Override
public void build() {
if (!Env.FOOD_CAN_MOVE) {
for (int i = 0; i < FOOD_QTY; i++) // 生成食物
Env.setMaterial(RandomUtils.nextInt(ENV_WIDTH), RandomUtils.nextInt(ENV_HEIGHT), Material.FOOD);
return;
}
for (int i = 0; i < FOOD_QTY / 4; i++) { // 生成苍蝇1苍蝇是NPC没有智能
int x = RandomUtils.nextInt(ENV_WIDTH);
int y = RandomUtils.nextInt(ENV_HEIGHT);
Env.setMaterial(x, y, Material.FLY1);
}
for (int i = 0; i < FOOD_QTY / 4; i++) { // 生成苍蝇2
int x = RandomUtils.nextInt(ENV_WIDTH);
int y = RandomUtils.nextInt(ENV_HEIGHT);
Env.setMaterial(x, y, Material.FLY2);
}
for (int i = 0; i < FOOD_QTY / 4; i++) { // 生成苍蝇3
int x = RandomUtils.nextInt(ENV_WIDTH);
int y = RandomUtils.nextInt(ENV_HEIGHT);
Env.setMaterial(x, y, Material.FLY3);
}
for (int i = 0; i < FOOD_QTY / 4; i++) { // 生成苍蝇4
int x = RandomUtils.nextInt(ENV_WIDTH);
int y = RandomUtils.nextInt(ENV_HEIGHT);
Env.setMaterial(x, y, Material.FLY4);
}
}
@Override
public void destory() {
for (int i = 0; i < ENV_WIDTH; i++) {// 清除食物
for (int j = 0; j < ENV_HEIGHT; j++)
Env.clearMaterial(i, j, Material.ANY_FOOD);
}
}
@Override
public void active() {
if (!Env.FOOD_CAN_MOVE)// 如果食物不能移动
return;
if (RandomUtils.percent(96))// 用机率来调整食物(苍蝇)的速度
return;
for (int i = 1; i < ENV_WIDTH; i++) {// 水平移动FLY
for (int j = 1; j < ENV_HEIGHT; j++) {
if (bricks[i][j] == Material.FLY1) {
Env.setMaterial(i - 1, j, Material.FLY1);
Env.clearMaterial(i, j, Material.FLY1);
}
if (bricks[i][j] == Material.FLY2) {
Env.setMaterial(i, j - 1, Material.FLY2);
Env.clearMaterial(i, j, Material.FLY2);
}
}
}
for (int i = ENV_WIDTH - 2; i > 0; i--) {// 上下移动FLY
for (int j = ENV_HEIGHT - 2; j > 0; j--) {
if (bricks[i][j] == Material.FLY3) {
Env.setMaterial(i + 1, j, Material.FLY3);
Env.clearMaterial(i, j, Material.FLY3);
}
if (bricks[i][j] == Material.FLY4) {
Env.setMaterial(i, j + 1, Material.FLY4);
Env.clearMaterial(i, j, Material.FLY4);
}
}
}
for (int i = 0; i < ENV_WIDTH; i++) {
Env.clearMaterial(i, 0, Material.ANY_FOOD);
Env.clearMaterial(i, ENV_HEIGHT - 1, Material.ANY_FOOD);
}
for (int i = 0; i < ENV_HEIGHT; i++) {
Env.clearMaterial(0, i, Material.ANY_FOOD);
Env.clearMaterial(ENV_WIDTH - 1, i, Material.ANY_FOOD);
}
}
@Override
public void display() {
}
}