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/* Copyright 2018-2020 the original author or authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.gitee.drinkjava2.frog.objects;
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import static com.gitee.drinkjava2.frog.Env.ENV_HEIGHT;
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import static com.gitee.drinkjava2.frog.Env.ENV_WIDTH;
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import static com.gitee.drinkjava2.frog.Env.FOOD_QTY;
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import static com.gitee.drinkjava2.frog.Env.bricks;
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import com.gitee.drinkjava2.frog.Env;
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import com.gitee.drinkjava2.frog.util.RandomUtils;
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/**
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* Food randomly scatter on Env
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* 生成食物(静态食物或苍蝇,苍蝇如果Env中FOOD_CAN_MOVE=true,会向四个方向移动)
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public class Food implements EnvObject {
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@Override
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public void build() {
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if (!Env.FOOD_CAN_MOVE) {
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for (int i = 0; i < FOOD_QTY; i++) // 生成食物
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Env.setMaterial(RandomUtils.nextInt(ENV_WIDTH), RandomUtils.nextInt(ENV_HEIGHT), Material.FOOD);
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return;
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}
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for (int i = 0; i < FOOD_QTY / 4; i++) { // 生成苍蝇1,苍蝇是NPC,没有智能
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int x = RandomUtils.nextInt(ENV_WIDTH);
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int y = RandomUtils.nextInt(ENV_HEIGHT);
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Env.setMaterial(x, y, Material.FLY1);
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}
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for (int i = 0; i < FOOD_QTY / 4; i++) { // 生成苍蝇2
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int x = RandomUtils.nextInt(ENV_WIDTH);
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int y = RandomUtils.nextInt(ENV_HEIGHT);
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Env.setMaterial(x, y, Material.FLY2);
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}
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for (int i = 0; i < FOOD_QTY / 4; i++) { // 生成苍蝇3
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int x = RandomUtils.nextInt(ENV_WIDTH);
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int y = RandomUtils.nextInt(ENV_HEIGHT);
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Env.setMaterial(x, y, Material.FLY3);
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}
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for (int i = 0; i < FOOD_QTY / 4; i++) { // 生成苍蝇4
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int x = RandomUtils.nextInt(ENV_WIDTH);
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int y = RandomUtils.nextInt(ENV_HEIGHT);
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Env.setMaterial(x, y, Material.FLY4);
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}
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}
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@Override
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public void destory() {
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for (int i = 0; i < ENV_WIDTH; i++) {// 清除食物
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for (int j = 0; j < ENV_HEIGHT; j++)
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Env.clearMaterial(i, j, Material.ANY_FOOD);
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}
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}
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@Override
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public void active() {
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if (!Env.FOOD_CAN_MOVE)// 如果食物不能移动
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return;
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if (RandomUtils.percent(96))// 用机率来调整食物(苍蝇)的速度
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return;
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for (int i = 1; i < ENV_WIDTH; i++) {// 水平移动FLY
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for (int j = 1; j < ENV_HEIGHT; j++) {
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if (bricks[i][j] == Material.FLY1) {
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Env.setMaterial(i - 1, j, Material.FLY1);
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Env.clearMaterial(i, j, Material.FLY1);
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}
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if (bricks[i][j] == Material.FLY2) {
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Env.setMaterial(i, j - 1, Material.FLY2);
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Env.clearMaterial(i, j, Material.FLY2);
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}
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}
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}
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for (int i = ENV_WIDTH - 2; i > 0; i--) {// 上下移动FLY
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for (int j = ENV_HEIGHT - 2; j > 0; j--) {
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if (bricks[i][j] == Material.FLY3) {
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Env.setMaterial(i + 1, j, Material.FLY3);
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Env.clearMaterial(i, j, Material.FLY3);
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}
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if (bricks[i][j] == Material.FLY4) {
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Env.setMaterial(i, j + 1, Material.FLY4);
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Env.clearMaterial(i, j, Material.FLY4);
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}
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}
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}
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for (int i = 0; i < ENV_WIDTH; i++) {
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Env.clearMaterial(i, 0, Material.ANY_FOOD);
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Env.clearMaterial(i, ENV_HEIGHT - 1, Material.ANY_FOOD);
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}
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for (int i = 0; i < ENV_HEIGHT; i++) {
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Env.clearMaterial(0, i, Material.ANY_FOOD);
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Env.clearMaterial(ENV_WIDTH - 1, i, Material.ANY_FOOD);
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}
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}
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@Override
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public void display() {
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}
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}
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