diff --git a/history/003a_legs/src/main/java/com/github/drinkjava2/frog/egg/Egg.java b/history/003a_legs/src/main/java/com/github/drinkjava2/frog/egg/Egg.java new file mode 100644 index 0000000..9dc5017 --- /dev/null +++ b/history/003a_legs/src/main/java/com/github/drinkjava2/frog/egg/Egg.java @@ -0,0 +1,133 @@ +/* + * Copyright 2018 the original author or authors. + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.github.drinkjava2.frog.egg; + +import java.io.Serializable; +import java.util.ArrayList; +import java.util.List; + +import com.github.drinkjava2.frog.Frog; +import com.github.drinkjava2.frog.brain.Organ; +import com.github.drinkjava2.frog.brain.group.Group; +import com.github.drinkjava2.frog.brain.organ.Active; +import com.github.drinkjava2.frog.brain.organ.BFootDrop; +import com.github.drinkjava2.frog.brain.organ.BFootFeelDown; +import com.github.drinkjava2.frog.brain.organ.BFootFeelUp; +import com.github.drinkjava2.frog.brain.organ.BFootMoveLeft; +import com.github.drinkjava2.frog.brain.organ.BFootMoveRight; +import com.github.drinkjava2.frog.brain.organ.BFootRaise; +import com.github.drinkjava2.frog.brain.organ.Chance; +import com.github.drinkjava2.frog.brain.organ.Eat; +import com.github.drinkjava2.frog.brain.organ.Eye; +import com.github.drinkjava2.frog.brain.organ.FootPosFeel; +import com.github.drinkjava2.frog.brain.organ.Happy; +import com.github.drinkjava2.frog.brain.organ.Hungry; +import com.github.drinkjava2.frog.brain.organ.LogicAnd; +import com.github.drinkjava2.frog.brain.organ.LogicNot; +import com.github.drinkjava2.frog.brain.organ.NewEye; +import com.github.drinkjava2.frog.brain.organ.Pain; +import com.github.drinkjava2.frog.brain.organ.RFootDrop; +import com.github.drinkjava2.frog.brain.organ.RFootFeelDown; +import com.github.drinkjava2.frog.brain.organ.RFootFeelUp; +import com.github.drinkjava2.frog.brain.organ.RFootMoveDown; +import com.github.drinkjava2.frog.brain.organ.RFootMoveUp; +import com.github.drinkjava2.frog.brain.organ.RFootRaise; +import com.github.drinkjava2.frog.util.RandomUtils; + +/** + * Egg is the static structure description of frog, can save as text file, to + * build a frog, first need build a egg.
+ * + * 蛋存在的目的是为了以最小的字节数串行化存储Frog,它是Frog的生成算法描述,而不是Frog本身,这样一来Frog就不能"永生"了,因为每一个egg都不等同于 + * 它的母体, 而且每一次测试,大部分条件反射的建立都必须从头开始训练,类似于人类,无论人类社会有多聪明, 婴儿始终是一张白纸,需要花大量的时间从头学习。 + * + * @author Yong Zhu + * @since 1.0 + */ +public class Egg implements Serializable { + // 为了缩短时间,这个程序随机生成的联结将只落在固定的器官上而不是漫天撒网(见4.12提交),这是程序的优化,实现的逻辑和随机漫天撒网定是相同的。 + // 但是这个优化带来的问题是这是一个硬编码逻辑,不利于器官的优胜劣汰, 而且下面这个 FIXED_ORGAN_QTY必须每次手工设定,以后需要重构这块的代码 + public static int FIXED_ORGAN_QTY = 11; + + private static final long serialVersionUID = 1L; + + public List organs = new ArrayList<>(); + + public List groups = new ArrayList<>(); + + public Egg() {// 无中生有,创建一个蛋,先有蛋,后有蛙 + organs.add(new Happy().setXYRN(600, 900, 60, "Happy")); // Happy必须第0个加入 + organs.add(new Eye().setXYRN(100, 200, 100, "Eye"));// Eye必须第1个加入 + organs.add(new NewEye().setXYRN(100, 900, 100, "NewEye"));// NewEye必须第2个加入 + + organs.add(new Hungry().setXYRN(300, 100, 60, "Hungry")); + organs.add(new Pain().setXYRN(800, 900, 60, "Pain")); // 痛苦在靠近边界时触发 + organs.add(new Active().setXYRN(500, 100, 60, "Active")); // 永远激活 + organs.add(new Chance().setXYRN(650, 100, 60, "Chance")); // 永远激活 + + organs.add(new BFootMoveLeft().setXYRN(150, 450, 30, "MoveLeft"));// 底脚向左移运动细胞 + organs.add(new BFootMoveRight().setXYRN(300, 450, 30, "MoveRight"));// 底脚向右移运动细胞 + organs.add(new BFootRaise().setXYRN(150, 520, 30, "Raise"));// 底脚抬起输出细胞 + organs.add(new BFootDrop().setXYRN(300, 520, 30, "Drop"));// 底脚降下输出细胞 + organs.add(new BFootFeelUp().setXYRN(150, 600, 30, "FeelUp"));// 底脚抬起感受细胞 + organs.add(new BFootFeelDown().setXYRN(300, 600, 30, "FeelDown"));// 底脚降下感受细胞 + for (int i = 0; i <= 10; i++) + organs.add(new FootPosFeel().setXYRN(FootPosFeel.BFOOTPOSSTART_X + i * 30, 650, 10, "")); // 底脚位置感受细胞 + + organs.add(new RFootMoveUp().setXYRN(650, 450, 30, "MoveUp"));// 底脚向左移运动细胞 + organs.add(new RFootMoveDown().setXYRN(800, 450, 30, "MoveDown"));// 底脚向右移运动细胞 + organs.add(new RFootRaise().setXYRN(650, 520, 30, "Raise"));// 底脚抬起输出细胞 + organs.add(new RFootDrop().setXYRN(800, 520, 30, "Drop"));// 底脚降下输出细胞 + organs.add(new RFootFeelUp().setXYRN(650, 600, 30, "FeelUp"));// 底脚抬起感受细胞 + organs.add(new RFootFeelDown().setXYRN(800, 600, 30, "FeelDown"));// 底脚降下感受细胞 + for (int i = 0; i <= 10; i++) + organs.add(new FootPosFeel().setXYRN(FootPosFeel.RFOOTPOSSTART_X + i * 30, 650, 10, "")); // 底脚位置感受细胞 + + //for (int i = 0; i < 5; i++) { + // organs.add(new LogicAnd().setXYRN(100+i*30, 10, 5, "")); // 逻辑与器官,经测试没用上,暂排除 + // organs.add(new LogicNot().setXYRN(100+i*30, 50, 5, "")); // 逻辑非器官,经测试没用上,暂排除 + //} + + // 以上器官,就是FIXED_ORGAN_QTY值 + FIXED_ORGAN_QTY = organs.size(); + organs.add(new Eat().setXYRN(0, 0, 0, "Eat")); // EAT不是感觉或输出器官,没有位置和大小 + + + } + + /** Create egg from frog */ + public Egg(Frog frog) { // 青蛙下蛋,每个青蛙的器官会创建自已的副本或变异,可以是0或多个 + for (Organ organ : frog.organs) + for (Organ newOrgan : organ.vary()) + organs.add(newOrgan); + } + + /** + * Create a egg by join 2 eggs, x+y=zygote 模拟X、Y 染色体合并,两个蛋生成一个新的蛋, X从Y里借一个器官, + * 不用担心器官会越来越多,因为通过用进废退原则来筛选,没用到的器官会在几代之后被自然淘汰掉 + * 器官不是越多越好,因为器官需要消耗能量,器官数量多了,在生存竞争中也是劣势 + * + */ + public Egg(Egg x, Egg y) { + // x里原来的organ + for (Organ organ : x.organs) + organs.add(organ); + + // 从y里借一个organ + int yOrganSize = y.organs.size(); + if (yOrganSize > 0) { + Organ o = y.organs.get(RandomUtils.nextInt(yOrganSize)); + if (o.allowBorrow()) + organs.add(o); + } + } + +}