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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.brain;
import com.gitee.drinkjava2.frog.Env;
/**
* Photon has direction and strength
*
* 用光子来代表信息传递的载体这是一个矢量具有方向和能量能量可以为负值x,y,z值表示它的脑空间的坐标值mx,my,mz表示每次移动多少
* 光子永远在移动直到被吸收转化为Cell的能量贮存或出界
*
* @author Yong Zhu
* @since 2.0.2
*/
public class Photon {
public float x;
public float y;
public float z;
public float mx;
public float my;
public float mz;
public int organNo;// 每个光子是由哪个器官产生的,为-1表示它不是器官产生而是由细胞动态生成的反向光子信号
public int color;// 每个光子都有自已的颜色,由产生光子的器官的颜色来决定,颜色不重要,但能方便观察
public int activeNo;// 每一轮循环都有一个编号,光子走一格后就加上这个编号,同一个循环如果遇到相同编号的光子就跳过,防止光子被一直赶着走
public int energy;
public Photon() { // 缺省构造器
}
public Photon(int organNo, int color, float x, float y, float z, float mx, float my, float mz) {
this.x = x;
this.y = y;
this.z = z;
this.mx = mx;
this.my = my;
this.mz = mz;
this.organNo = organNo;
this.color = color;
}
public boolean isBackway() {// 是反向光子? 通常反向传播的光子不再参与在果冻细胞上挖洞
return organNo < 0;
}
/** Check if x,y,z out of frog's brain bound */
public boolean outBrainBound() {// 检查指定坐标是否超出frog脑空间界限
return x < 0 || x >= Env.FROG_BRAIN_XSIZE || y < 0 || y >= Env.FROG_BRAIN_YSIZE || z < 0
|| z >= Env.FROG_BRAIN_ZSIZE;
}
}