diff --git a/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/objects/Material.java b/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/objects/Material.java new file mode 100644 index 0000000..c26197f --- /dev/null +++ b/history/006_snake/src/main/java/com/gitee/drinkjava2/frog/objects/Material.java @@ -0,0 +1,57 @@ +/* Copyright 2018-2020 the original author or authors. + * + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.gitee.drinkjava2.frog.objects; + +import java.awt.Color; + +/** + * Material store material types + * + * 小于等于16384的位数用来标记青蛙序号,可利用Env.frogs.get(no-1)快速定位青蛙,其它各种材料用整数中其它位来表示 + * + * @author Yong Zhu + * @since 1.0 + */ +public class Material {// NOSONAR + + public static final int FROG_TAG = 0b11111111111111; // 16383 小于等于16384的位数用来标记青蛙序号,可利用Env.frogs.get(no-1)快速定位青蛙 + + private static int origin = FROG_TAG + 1; // 大于16384用来作为各种材料的标记 + + private static int nextLeftShift() {// 每次将origin左移1位 + origin = origin << 1; + if (origin < 0) + throw new IllegalArgumentException("Material out of maximum range"); + return origin; + } + + public static final int FOOD = nextLeftShift(); + public static final int FLY1 = nextLeftShift();// FLY1苍蝇是一种会移动的Food + public static final int FLY2 = nextLeftShift();// FLY2苍蝇是一种会移动的Food + public static final int FLY3 = nextLeftShift();// FLY3苍蝇是一种会移动的Food + public static final int FLY4 = nextLeftShift();// FLY4苍蝇是一种会移动的Food + public static final int ANY_FOOD = FOOD + FLY1 + FLY2 + FLY3 + FLY4;// ANY_FOOD是几种FOOD的位叠加 + + public static final int SNAKE = nextLeftShift(); // 蛇的图形 + public static final int KILL_ANIMAL = nextLeftShift(); // if>=KILLFROG will kill animal + public static final int BRICK = nextLeftShift();// brick will kill frog + public static final int TRAP = nextLeftShift(); // trap will kill frog + + // 大于INVISIBLE的材料不显示在环境里,但有可能被青蛙或蛇看到,这是为了简化模式识别,蛇显示为蛇图形,但实际上目前它在环境中用一根线条来代表,以简化模型 + + public static Color color(int material) { + if ((material & TRAP) > 0) + return Color.LIGHT_GRAY; + else + return Color.BLACK; + } + +}