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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.brain.group;
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import java.awt.Color;
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import com.github.drinkjava2.frog.Env;
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import com.github.drinkjava2.frog.Frog;
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import com.github.drinkjava2.frog.brain.BrainPicture;
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import com.github.drinkjava2.frog.brain.Cell;
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import com.github.drinkjava2.frog.brain.Input;
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import com.github.drinkjava2.frog.brain.Organ;
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import com.github.drinkjava2.frog.brain.Output;
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import com.github.drinkjava2.frog.brain.Zone;
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import com.github.drinkjava2.frog.util.RandomUtils;
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/**
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* RandomConnectGroup
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*
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* 这是一个随机方式连接两端的Group,它是从旧版的CellGroup改造过来,这是一种最简单的神经元排列方式,只有一组细胞,触突输入区和输出区分别位于Zone内的任意随机两点。
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* 至于是否合理则由frog的遗传进化来决定,不合理的RandomConnectGroup会被淘汰掉。
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*
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* (还没改造完成,在不破坏原有外在表现的基础上,要平滑将它改造成一个标准Group的子类,也是第一个子类 )
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public class RandomConnectGroup extends Group {
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private static final long serialVersionUID = 1L;
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public Zone inputZone; // 输入触突区
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public Zone outputZone; // 输出触突区
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@Override
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public boolean allowBorrow() { // 是否允许在精子中将这个器官借出
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return true;
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}
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@Override
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public void initFrog(Frog f) {
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if (!initilized) {
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initilized = true;
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// organWasteEnergy=.05f;
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x = Env.FROG_BRAIN_WIDTH / 2;
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y = Env.FROG_BRAIN_WIDTH / 2;
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r = Env.FROG_BRAIN_WIDTH / 2;
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inputZone = RandomUtils.randomPosMostInNewEye(f);
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outputZone = RandomUtils.randomPosInAnyFrogOrgan(f);
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}
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this.fat = 0;// 每次fat清0,因为遗传下来的fat不为0
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Cell c = new Cell();
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Input in = new Input(inputZone);
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in.cell = c;
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c.inputs = new Input[] { in };
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Output out = new Output(outputZone);
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out.cell = c;
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c.outputs = new Output[] { out };
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c.organ = this;
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f.cells.add(c);
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}
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@Override
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public Organ[] vary() {
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if (fat <= 0)// 如果胖值为0,表示这个组的细胞没有用到,可以小概率丢掉它了
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if (RandomUtils.percent(30))
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return new Organ[] {};
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if (RandomUtils.percent(3)) // 有3%的几率丢掉它,防止这个器官数量只增不减
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return new Organ[] {};
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return new Organ[] { this };
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}
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@Override
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public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
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if (fat <= 0)
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pic.setColor(Color.LIGHT_GRAY); // 没用到? 灰色
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else
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pic.setColor(Color.red); // 用到了?红色
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pic.drawLine(inputZone, outputZone);
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pic.drawZone(this);
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pic.drawZone(inputZone);
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pic.fillZone(outputZone);
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if (fat > 0) {
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pic.setColor(Color.red);
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pic.drawCircle(outputZone); // 如果胖了,表示激活过了,下次下蛋少不了这一组
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}
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}
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}
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