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2025-10-09 16:11:05 +08:00
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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.brain.organ;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.Cell;
import com.github.drinkjava2.frog.brain.Input;
import com.github.drinkjava2.frog.brain.Organ;
/**
* Active always keep active
*
* 这个器官永远激活
*/
public class Active extends Organ {//以前的实验发现添加一个始终激活的区比用Hungry来驱动更能提高找食效率
private static final long serialVersionUID = 1L;
@Override
public void initFrog(Frog f) {
if (!initilized) {
initilized = true;
organOutputEnergy = 2;
}
}
@Override
public void active(Frog f) {
for (Cell cell : f.cells) {
if (cell.energy > 0)
cell.energy--;
if (cell.energy < Cell.MAX_ENERGY_LIMIT)
for (Input input : cell.inputs)
if (input.nearby(this)) // if input zone near by happy zone
cell.energy += organOutputEnergy;
}
}
}