Add File
This commit is contained in:
@@ -0,0 +1,108 @@
|
||||
/*
|
||||
* Copyright 2018 the original author or authors.
|
||||
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
|
||||
* use this file except in compliance with the License. You may obtain a copy of
|
||||
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
|
||||
* applicable law or agreed to in writing, software distributed under the
|
||||
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
|
||||
* OF ANY KIND, either express or implied. See the License for the specific
|
||||
* language governing permissions and limitations under the License.
|
||||
*/
|
||||
package com.gitee.drinkjava2.frog.organ;
|
||||
|
||||
import java.awt.Color;
|
||||
|
||||
import com.gitee.drinkjava2.frog.Animal;
|
||||
import com.gitee.drinkjava2.frog.brain.BrainPicture;
|
||||
import com.gitee.drinkjava2.frog.brain.Cell;
|
||||
import com.gitee.drinkjava2.frog.brain.Organ;
|
||||
import com.gitee.drinkjava2.frog.brain.Zone;
|
||||
import com.gitee.drinkjava2.frog.util.RandomUtils;
|
||||
|
||||
/**
|
||||
* Line is a line between 2 organs or 2 lines
|
||||
*
|
||||
* 这是一个随机方式连接两端的Organ,一个Organ对应一条线,它是从旧版的RandomConnectGroup改造过来,这是一种最简单的神经元排列方式和传导方式
|
||||
* 信号采用加、减方式,信号(能量强度)不会随时间遗失(熵守恒)。 Line的两头可以位于器官内的任一个位置,也可以位于另一个line的body上
|
||||
*
|
||||
* 以后考虑添加以下不同类型的Line类器官:<br>
|
||||
* 1. 一个器官对应多个Line(神经元) 2.
|
||||
* 神经元的兴奋值与时间相关,比如随时间流逝按指数曲线递减、神经元之间的联系强度与重复次数相关,反映记忆典线规律 3.
|
||||
* 神经元有逻辑功能,对信号进行与、或、非转换
|
||||
*
|
||||
* @author Yong Zhu
|
||||
* @since 1.0
|
||||
*/
|
||||
|
||||
public class Line extends Organ {
|
||||
private static final long serialVersionUID = 1L;
|
||||
|
||||
public Zone inputZone; // NOSONAR 输入触突区
|
||||
public Zone outputZone; // NOSONAR 输出触突区
|
||||
public Zone bodyZone; // NOSONAR 细胞本体所在位置,本体的作用是可以接收其它line的输出信号
|
||||
|
||||
@Override
|
||||
public boolean allowBorrow() { // 是否允许在精子中将这个器官借出
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void initOrgan(Animal a) {
|
||||
if (!initilized) {
|
||||
initilized = true;
|
||||
inputZone = RandomUtils.randomZoneInOrgans(a);
|
||||
outputZone = RandomUtils.randomZoneInOrgans(a);
|
||||
bodyZone = new Zone(inputZone, outputZone);
|
||||
}
|
||||
this.fat = 0;// 每次fat清0,因为遗传下来的fat不为0
|
||||
Cell c = new Cell();
|
||||
c.input = inputZone;
|
||||
c.output = outputZone;
|
||||
c.body = bodyZone;
|
||||
c.organ = this;
|
||||
a.cells.add(c);
|
||||
}
|
||||
|
||||
/** Line如果input是另一个line的body,吸收能量, Line如果output是另一个line的body,放出能量 */
|
||||
@Override
|
||||
public void active(Animal a, Cell c) {
|
||||
if (RandomUtils.percent(95)) // TODO: 待优化 这个会严重影响速度,所以降低它的机率
|
||||
return;
|
||||
for (Cell cell : a.cells) {
|
||||
if (cell.energy > organActiveEnergy && c.input.nearby(cell.body)) {
|
||||
c.organ.fat++;
|
||||
cell.energy -= organActiveEnergy;
|
||||
c.energy += organActiveEnergy;
|
||||
}
|
||||
if (c.energy >= organOutputEnergy && c.output.nearby(cell.body)) {
|
||||
c.energy -= organOutputEnergy;
|
||||
cell.energy += organOutputEnergy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public Organ[] vary() {
|
||||
organOutputEnergy = RandomUtils.varyInLimit(organOutputEnergy, -3, 3);
|
||||
if (fat <= 0 && RandomUtils.percent(30))// 如果胖值为0,表示这个组的细胞没有用到,可以小概率丢掉它了
|
||||
return new Organ[] {};
|
||||
if (RandomUtils.percent(3)) // 有3%的几率丢掉它,防止这个器官数量只增不减
|
||||
return new Organ[] {};
|
||||
return new Organ[] { this };
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawOnBrainPicture(Animal a, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
|
||||
if (fat <= 0)
|
||||
pic.setPicColor(Color.LIGHT_GRAY); // 没用到? 灰色
|
||||
else if (organOutputEnergy <= 0)
|
||||
pic.setPicColor(Color.BLUE);
|
||||
else
|
||||
pic.setPicColor(Color.red); // 用到了?红色
|
||||
pic.drawLine(inputZone, bodyZone);
|
||||
pic.drawLine(bodyZone, outputZone);
|
||||
pic.drawZone(bodyZone);
|
||||
pic.setPicColor(Color.red);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user