diff --git a/history/002_first_eye/src/main/java/com/github/drinkjava2/frog/egg/CellGroup.java b/history/002_first_eye/src/main/java/com/github/drinkjava2/frog/egg/CellGroup.java new file mode 100644 index 0000000..83df70e --- /dev/null +++ b/history/002_first_eye/src/main/java/com/github/drinkjava2/frog/egg/CellGroup.java @@ -0,0 +1,76 @@ +/* + * Copyright 2018 the original author or authors. + * Licensed under the Apache License, Version 2.0 (the "License"); you may not + * use this file except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by + * applicable law or agreed to in writing, software distributed under the + * License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS + * OF ANY KIND, either express or implied. See the License for the specific + * language governing permissions and limitations under the License. + */ +package com.github.drinkjava2.frog.egg; + +import java.io.Serializable; +import java.util.Random; + +/** + * CellGroup represents a bunch of similar nerve cells
+ * + * CellGroup代表了一束相同功能和结构、分布位置相近的脑神经元,目的是为了下蛋时简化串行化海量的神经元, + * 只需要在egg里定义一组cellGroup就行了,不需要将海量的一个个的神经元串行化存放到egg里,这样一来Frog就不能"永生"了,因为每一个egg都不等同于 + * 它的母体, 而且每一次测试,一些复杂的条件反射的建立都必须从头开始训练,在项目后期,有可能每个frog生命的一半时间都花在重新建立条件反射的学习过程中。 + * + * 模拟一公一母两个蛋受精,CellGroup叠加也许很fun,这样可以将不同环境训练出的蛋叠加成一个。但现在暂时不考虑。 + * + * @author Yong Zhu + * @since 1.0 + */ +public class CellGroup implements Serializable { + private static final long serialVersionUID = 1L; + public Zone groupInputZone; // input distribute zone + + public Zone groupOutputZone; // output distribute zone + + public float cellInputRadius; // input radius of each cell + public float cellOutputRadius; // output radius of each cell + + public float cellQty; // how many nerve cells in this CellGroup + + public float inputQtyPerCell; // input qty per cell + public float outputQtyPerCell; // output qty per cell + + public long fat = 0; // if activate times=0 ,this cellgroup may be ignored in egg + public boolean inherit = false; // set to true if is inherited from egg, not by random + + private static final Random r = new Random(); + + public CellGroup() { + + } + + public CellGroup(CellGroup g) {// clone old CellGroup + groupInputZone = new Zone(g.groupInputZone); + groupOutputZone = new Zone(g.groupOutputZone); + cellInputRadius = g.cellInputRadius; + cellOutputRadius = g.cellOutputRadius; + cellQty = g.cellQty; + inputQtyPerCell = g.inputQtyPerCell; + outputQtyPerCell = g.outputQtyPerCell; + fat = g.fat; + inherit = g.inherit; + } + + public CellGroup(float brainWidth, int randomCellQtyPerGroup, int randomInputQtyPerCell, int randomOutQtyPerCell) { + inherit = false; + groupInputZone = new Zone(r.nextFloat() * brainWidth, r.nextFloat() * brainWidth, + (float) (r.nextFloat() * brainWidth * .01)); + groupOutputZone = new Zone(r.nextFloat() * brainWidth, r.nextFloat() * brainWidth, + (float) (r.nextFloat() * brainWidth * .01)); + cellQty = 1 + r.nextInt(randomCellQtyPerGroup); + cellInputRadius = (float) (0.001 + r.nextFloat() * 2); + cellOutputRadius = (float) (0.001 + r.nextFloat() * 2); + inputQtyPerCell = 1 + r.nextInt(randomInputQtyPerCell); + outputQtyPerCell = 1 + r.nextInt(randomOutQtyPerCell); + } + +}