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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.brain.organ;
import com.github.drinkjava2.frog.Application;
import com.github.drinkjava2.frog.Env;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.BrainPicture;
import com.github.drinkjava2.frog.brain.Cell;
import com.github.drinkjava2.frog.brain.Input;
import com.github.drinkjava2.frog.brain.Organ;
import com.github.drinkjava2.frog.brain.Zone;
import com.github.drinkjava2.frog.util.RandomUtils;
/**
* Eye is an organ can see environment, and active brain cells which inputs are
* located in eye range
*
* @author Yong Zhu
* @since 1.0
*/
public class NewEye extends Organ {// 这个新版的眼睛有nxn个感光细胞可以看到青蛙周围nxn网络内有没有食物
private static final long serialVersionUID = 1L;
public int n = 3; // 眼睛有n x n个感光细胞 用随机试错算法自动变异(加1或减1最小是3x3)
@Override
public void initFrog(Frog f) { // 仅在Frog生成时这个方法会调用一次缺省啥也不干通常用于Organ类的初始化
if (!initilized) {
initilized = true;
organOutputEnergy = 30;
}
}
@Override
public void drawOnBrainPicture(Frog f, BrainPicture pic) {// 把自已这个器官在脑图上显示出来
if (!Application.SHOW_FIRST_FROG_BRAIN)
return;
super.drawOnBrainPicture(f, pic);
float r2 = r / n; // r2是每个感光细胞的半径
float x0 = x - r;
float y0 = y - r; // x0,y0是眼睛的左上角
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
Zone cell = new Zone(x0 + i * 2 * r2 + r2, y0 + j * 2 * r2 + r2, r2);
if (Env.foundAnyThing(f.x - n / 2 + i, f.y - n / 2 + j))
pic.fillZone(cell);
else
pic.drawZone(cell);
}
}
}
@Override
public Organ[] vary() {
if (RandomUtils.percent(50)) {
n = n + 1 - 2 * RandomUtils.nextInt(2);
if (n < 3)
n = 3;
if (n > 10)
n = 10;
}
return new Organ[] { this };
}
@Override
public void active(Frog f) {// 如果看到食物就激活对应脑区的所有输入触突
float r2 = r / n; // r2是每个感光细胞的半径
float x0 = x - r;
float y0 = y - r; // x0,y0是眼睛的左上角
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
if (Env.foundAnyThing(f.x - n / 2 + i, f.y - n / 2 + j)) {
Zone eyeCell = new Zone(x0 + i * 2 * r2 + r2, y0 + j * 2 * r2 + r2, r2);
for (Cell cell : f.cells)
for (Input input : cell.inputs)
if (input.nearby(eyeCell))
input.cell.energy += organOutputEnergy;
}
}
}
}
}