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/* Copyright 2018-2020 the original author or authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.objects;
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import java.awt.Color;
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/**
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* Object means some thing in Env
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*
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* 用不同的数字常量代表虚拟环境中不同的组成材料,0为空,小于10的不可见,大于20的将杀死在同一位置出现的青蛙,例如砖头和青蛙不可以重叠出现在同一位置
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public class Material {
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public static final byte NO = 0; // nothing
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public static final byte SEESAW_BASE = 1; // 1~9 is invisible to frog
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public static final byte VISIBLE = 10; // if>=10 will visible to frog
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public static final byte FOOD = VISIBLE + 1;
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public static final byte SEESAW = VISIBLE + 2;
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public static final byte KILLFROG = 20; // if>=20 will kill frog
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public static final byte BRICK = KILLFROG + 1;// brick will kill frog
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public static final byte TRAP = KILLFROG + 2; // trap will kill frog
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public static Color color(byte material) {
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if (material == TRAP)
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return Color.LIGHT_GRAY;
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else
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return Color.BLACK;
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}
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}
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