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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.organ;
import com.gitee.drinkjava2.frog.Animal;
import com.gitee.drinkjava2.frog.brain.Cell;
import com.gitee.drinkjava2.frog.brain.Organ;
import com.gitee.drinkjava2.frog.util.RandomUtils;
/**
* Chance is a random number generator
*
* 这个器官是一个随机数发生器,用来打乱青蛙的思维,防止它围着一个食物打转出不来
*/
public class Chance extends Organ { // 至于这个器官能不能被选中,是另外一回事,听天由命了
private static final long serialVersionUID = 1L;
public int percent; // 初始化的机率为5%
@Override
public void initOrgan(Animal f) {
if (!initilized) {
initilized = true;
percent = 5;
}
}
@Override
public Organ[] vary() {
if (RandomUtils.percent(5)) {
percent = percent + 1 - 2 * RandomUtils.nextInt(2);
if (percent < 1)
percent = 1;
if (percent > 98)
percent = 98;
}
return new Organ[] { this };
}
@Override
public void active(Animal f) {
if (RandomUtils.percent(percent)) {// 如果靠近边界,痛苦信号生成
for (Cell cell : f.cells) {
if (cell.energy > 0)
cell.energy--;
if (cell.energy < Cell.MAX_ENERGY_LIMIT)
if (cell.input.nearby(this)) // if input zone nearby this zone
cell.energy += 30;
}
}
}
}