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package com.gitee.drinkjava2.frog.judge;
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import java.awt.Color;
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import java.awt.Font;
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import java.util.ArrayList;
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import java.util.List;
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import com.gitee.drinkjava2.frog.Animal;
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import com.gitee.drinkjava2.frog.Env;
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import com.gitee.drinkjava2.frog.brain.BrainPicture;
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import com.gitee.drinkjava2.frog.util.StringPixelUtils;
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/**
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* D2Judge, this is a temperary test class will be deleted later
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*
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* D2Judge是临时类,这个类以后会删除。它用来测试二维平面的4叉树算法, 以前有一个类似的RainBowFishJudge是三维的,现在这个是二维的
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*
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* judge方法在动物的初始化后被调用,根据脑细胞群的2维结构和参数来对动物进行奖罚,即加减它的能量值。
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* 这个类的show方法在绘脑图时调用,在脑图里显示脑细胞群的2维形状和参数,用不同颜色直径的空心圆来表示不同参数,judge方法就像是一个模子,细胞长在这个模子里的有奖,否则扣分
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*/
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public class D2Judge {
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public static D2Judge pic1 = new D2Judge(0, "S");
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public static D2Judge pic2 = new D2Judge(7, "A");
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public static D2Judge pic3 = new D2Judge(14, "M");
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public int xLayer; //2维图位于哪个x层对应的yz平面上
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private int[] C = new int[]{0, 0, Env.BRAIN_CUBE_SIZE / 2}; //C是中心点
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private boolean[][][] shape = new boolean[Env.BRAIN_XSIZE][Env.BRAIN_YSIZE][Env.BRAIN_ZSIZE];
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private List<int[]> pointList = new ArrayList<>(); //pointList存放上面shape的所有有效点,用来加快显示循环而不用遍历三维数组
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public D2Judge(int xLayer, String str) {//根据指定的层和字符,在shape和pointList里缓存一个像素数组内容
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this.xLayer = xLayer;
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for (int x = 0; x < Env.BRAIN_XSIZE; x++)
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for (int y = 0; y < Env.BRAIN_XSIZE; y++)
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for (int z = 0; z < Env.BRAIN_XSIZE; z++)
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shape[x][y][z] = false;
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byte[][] c = StringPixelUtils.getStringPixels(Font.SANS_SERIF, Font.PLAIN, Env.BRAIN_CUBE_SIZE, str); //要把frog二维像素变成立体的三维点放到points里和pointsList里供使用
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int w = c.length;
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int h = c[0].length;
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for (int y = 0; y < h; y++) {
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for (int x = 0; x < w; x++) {
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if (c[x][y] > 0) {
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int[] p = new int[]{C[0] + x, C[1] + y + 2};
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if (!Animal.outBrainRange(xLayer, p[0], p[1])) {
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shape[xLayer][p[0]][p[1]] = true;
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pointList.add(p);
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}
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}
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}
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}
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}
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public void judge(Animal animal) {//检查animal的脑细胞是否位于shape模板的范围内
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for (int x = 0; x < Env.BRAIN_CUBE_SIZE; x++)
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for (int y = 0; y < Env.BRAIN_CUBE_SIZE; y++)
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for (int z = 0; z < Env.BRAIN_CUBE_SIZE; z++) {
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if ((animal.cells[x][y][z]) > 0) {
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if (shape[x][y][z])
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animal.awardAAA();
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else
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animal.penaltyAAA();
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} else {
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if (shape[x][y][z])
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animal.penaltyAAAA();
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}
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}
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}
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public void show(BrainPicture pic) {// 在脑图上显示当前模板形状,用小圆圈表示
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pic.setPicColor(Color.BLACK);
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for (int[] p : pointList)
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pic.drawCircle(xLayer + 0.5f, p[0] + 0.5f, p[1] + 0.5f, 1);
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}
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}
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