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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.gitee.drinkjava2.frog.brain;
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import java.awt.Color;
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import com.gitee.drinkjava2.frog.Animal;
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/**
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* Cell is the smallest unit of brain
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* Cell是脑的最小单元, cell的行为由它的触突参数决定。脑的功能由cell的位置和cell的行为决定
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*
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器官位置、方向、厚度、脑细胞分布直径、细胞发散或聚焦角度
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单个细胞方向、能量吸收曲线、能量发送曲线(阀值、是否永久激活、延时发送、脉冲式发送)、发送方向(正、反、双向)
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是否是视细胞、动作细胞
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触突(hole)?(固定式触突,或动态生成触突?)
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* @author Yong Zhu
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* @since 1.0
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*/
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public class Cell { //cell数量非常庞大,不需要序列化
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public int x; //x,y,z 是细胞的中心点在脑中的位置
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public int y;
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public int z;
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public Color color; //这个颜色只是用于调试
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public int geneIndex; //指向青蛙基因单例中的行号,保留这个是为了将来可能的用进废退做准备,即细胞对生存的影响反过来对基因变异率发生作用
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// energy of cell
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public float energy = 0; // 每个细胞当前的能量值
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public Cell(Animal animal, int x, int y, int z, int geneIndex) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.geneIndex = geneIndex;
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if (!Animal.outBrainRange(x, y, z)) {
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Cell c= animal.cells3D.getCell(x, y, z);
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if(c!=null)
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animal.normalPenalty();
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else {
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animal.cells.add(this);
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animal.cells3D.putCell(this, animal.cells.size()); //在cell3D中登记cell序号
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}
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}
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}
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public void act() {
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//TODO:细胞动作
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}
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}
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