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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.gitee.drinkjava2.frog.brain.organ;
import com.gitee.drinkjava2.frog.Env;
import com.gitee.drinkjava2.frog.Frog;
import com.gitee.drinkjava2.frog.brain.Cuboid;
import com.gitee.drinkjava2.frog.brain.Organ;
import com.gitee.drinkjava2.frog.util.ColorUtils;
/**
* Ear can accept sound input
*
* 耳朵的信号输入区能输入多少个信号取决于它的长度,它的每个输入点都与视觉视号正交
*
* 耳朵的输入区在2021年6月后改只取 0,2,4,6,8处的细胞作为输入点以获取更清晰反向激活信号这样总共就是5个有效输入点
*
* 耳朵目前只有一个, 以后可以在侧面再开一个耳朵就可以达到5x5=25个声音的输入
*
* 为简单化,耳朵的识别区和输入区重叠,而不是象人脑一样有单独的虚拟声音,将来在信号强度上作区分,直接听到的信号强度大,反向激活后得到的信号弱
*
* @author Yong Zhu
* @since 2.0.2
*/
@SuppressWarnings("all")
public class Ear extends Organ {// 耳朵位于脑的顶上,也是长方体
private static final long serialVersionUID = 1L;
public Ear() {
this.shape = new Cuboid(5, 5, Env.FROG_BRAIN_ZSIZE - 1, 10, 10, 1);// 手工固定耳区的大小
this.type = Organ.EAR;
this.organName = "Ear";
this.allowVary = false;// 不允许变异
this.allowBorrow = false;// 不允许借出
this.color = ColorUtils.BLUE;
}
public void hearSound(Frog f, int code) {//code取0~4分听代表5个听力细胞的位置
Cuboid c = (Cuboid) this.shape;
int x = code / 5;
int y = code % 5;
f.getOrCreateCell(c.x + x * 2, c.y + y * 2, c.z).hasInput = true; //听力细胞间隔一个分布
}
public int readcode(Frog f) {//找出收取光子数最多的点
int temp = -10000;
int code = -1;
Cuboid c = (Cuboid) this.shape;
System.out.print("Ear received photons qty: ");
for (int x = 0; x <=4; x++)
for (int y = 0; y <= 4; y++) {
int sum = f.getOrCreateCell(c.x+x*2, c.y + y * 2, c.z).photonSum;
System.out.print(sum + ",");
if (sum > temp) {
code = x*5 + y;
temp = sum;
}
}
System.out.println();
return code;
}
/** 给这个耳朵听到一个字母,激活它的听觉输入区, 注意听觉输入区并不等于听觉成像区 */
public void hearNothing(Frog f) {
f.setCuboidVales((Cuboid) shape, false);
}
}