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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.gitee.drinkjava2.frog.brain;
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import java.io.Serializable;
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import com.gitee.drinkjava2.frog.Env;
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/**
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* Zone represents a cuboid zone in brain, but x,y,z is in the center
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*
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* Zone为一个上表面为正方形的立方体,x,y,z位于立方体的中心,r为上表面正方形边长的一半,h为立方体厚度
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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@SuppressWarnings("all")
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public class Zone implements Serializable { // zone 代表脑空间中的一块立方区域, 以x,y,z为中心, 以r为边长的一半
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private static final long serialVersionUID = 1L;
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public float x;
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public float y;
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public float z;
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public float r;// r为这个立方矩形上边长的一半
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public float h;// h为这个立方矩形厚度
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public Zone() {
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// 空构造器不能省
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}
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public Zone(float x, float y, float z, float r) {// 用x,y,z, r来构造
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this.x = x;
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this.y = y;
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this.z = z;
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this.r = r;
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this.h = r + r;
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if (this.x < 0)
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this.x = 0;
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if (this.y < 0)
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this.y = 0;
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if (this.z < 0)
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this.z = 0;
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if (this.x > Env.FROG_BRAIN_XSIZE)
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this.x = Env.FROG_BRAIN_XSIZE;
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if (this.y > Env.FROG_BRAIN_YSIZE)
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this.y = Env.FROG_BRAIN_YSIZE;
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if (this.z > Env.FROG_BRAIN_ZSIZE)
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this.z = Env.FROG_BRAIN_ZSIZE;
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}
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public Zone(float x, float y, float z, float r, float h) {// 用x,y,z, r来构造
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this.x = x;
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this.y = y;
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this.z = z;
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this.r = r;
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this.h = h;
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if (this.x < 0)
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this.x = 0;
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if (this.y < 0)
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this.y = 0;
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if (this.z < 0)
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this.z = 0;
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if (this.x > Env.FROG_BRAIN_XSIZE)
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this.x = Env.FROG_BRAIN_XSIZE;
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if (this.y > Env.FROG_BRAIN_YSIZE)
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this.y = Env.FROG_BRAIN_YSIZE;
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if (this.z > Env.FROG_BRAIN_ZSIZE)
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this.z = Env.FROG_BRAIN_ZSIZE;
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}
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public Zone(Zone z) {// 用另一个Zone来构造
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this.x = z.x;
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this.y = z.y;
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this.z = z.z;
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this.r = z.r;
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this.h = z.h;
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}
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public Zone(Zone a, Zone b) {// 用两个Zone来构造,新的zone位于两个zone的中间
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this.x = (a.x + b.x) / 2;
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this.y = (a.y + b.y) / 2;
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this.z = (a.z + b.z) / 2 - 20; // -20表示它是下一层的连线
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this.r = 5;
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this.h = (a.h + b.h) / 2;
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}
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public boolean nearby(Zone o) {
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if (o == null)
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return false;
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float dist = r + o.r;
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return Math.abs(x - o.x) < dist && Math.abs(y - o.y) < dist && Math.abs(z - o.z) < dist;
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}
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public boolean nearby(float x, float y, float z, float r) {
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float dist = this.r + r;
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return Math.abs(this.x - x) < dist && Math.abs(this.y - y) < dist && Math.abs(this.z - z) < dist;
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}
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public int roundX() {
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return Math.round(x);
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}
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public int roundY() {
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return Math.round(y);
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}
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public int roundZ() {
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return Math.round(z);
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}
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public static void copyXYZRH(Zone from, Zone to) {
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to.x = from.x;
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to.y = from.y;
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to.z = from.z;
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to.r = from.r;
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to.h = from.h;
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}
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public void setXYZRH(float x, float y, float z, float r, float h) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.r = r;
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this.h = h;
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}
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public String debugInfo() {
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return new StringBuilder().append("zone x=").append(x).append(", y=").append(y).append(", z=").append(z)
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.append(", r=").append(r).toString();
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}
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}
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