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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.egg;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import com.github.drinkjava2.frog.Frog;
import com.github.drinkjava2.frog.brain.Organ;
import com.github.drinkjava2.frog.brain.group.Group;
import com.github.drinkjava2.frog.brain.organ.Active;
import com.github.drinkjava2.frog.brain.organ.BFootDrop;
import com.github.drinkjava2.frog.brain.organ.BFootFeelDown;
import com.github.drinkjava2.frog.brain.organ.BFootFeelUp;
import com.github.drinkjava2.frog.brain.organ.BFootMoveLeft;
import com.github.drinkjava2.frog.brain.organ.BFootMoveRight;
import com.github.drinkjava2.frog.brain.organ.BFootRaise;
import com.github.drinkjava2.frog.brain.organ.Chance;
import com.github.drinkjava2.frog.brain.organ.Eat;
import com.github.drinkjava2.frog.brain.organ.Eye;
import com.github.drinkjava2.frog.brain.organ.FootPosFeel;
import com.github.drinkjava2.frog.brain.organ.Happy;
import com.github.drinkjava2.frog.brain.organ.Hungry;
import com.github.drinkjava2.frog.brain.organ.LogicAnd;
import com.github.drinkjava2.frog.brain.organ.LogicNot;
import com.github.drinkjava2.frog.brain.organ.NewEye;
import com.github.drinkjava2.frog.brain.organ.Pain;
import com.github.drinkjava2.frog.brain.organ.RFootDrop;
import com.github.drinkjava2.frog.brain.organ.RFootFeelDown;
import com.github.drinkjava2.frog.brain.organ.RFootFeelUp;
import com.github.drinkjava2.frog.brain.organ.RFootMoveDown;
import com.github.drinkjava2.frog.brain.organ.RFootMoveUp;
import com.github.drinkjava2.frog.brain.organ.RFootRaise;
import com.github.drinkjava2.frog.util.RandomUtils;
/**
* Egg is the static structure description of frog, can save as text file, to
* build a frog, first need build a egg.<br/>
*
* 蛋存在的目的是为了以最小的字节数串行化存储Frog,它是Frog的生成算法描述而不是Frog本身这样一来Frog就不能"永生"了因为每一个egg都不等同于
* 它的母体, 而且每一次测试,大部分条件反射的建立都必须从头开始训练,类似于人类,无论人类社会有多聪明, 婴儿始终是一张白纸,需要花大量的时间从头学习。
*
* @author Yong Zhu
* @since 1.0
*/
public class Egg implements Serializable {
// 为了缩短时间,这个程序随机生成的联结将只落在固定的器官上而不是漫天撒网(见4.12提交),这是程序的优化,实现的逻辑和随机漫天撒网定是相同的。
// 但是这个优化带来的问题是这是一个硬编码逻辑,不利于器官的优胜劣汰, 而且下面这个 FIXED_ORGAN_QTY必须每次手工设定以后需要重构这块的代码
public static int FIXED_ORGAN_QTY = 11;
private static final long serialVersionUID = 1L;
public List<Organ> organs = new ArrayList<>();
public List<Group> groups = new ArrayList<>();
public Egg() {// 无中生有,创建一个蛋,先有蛋,后有蛙
organs.add(new Happy().setXYRN(600, 900, 60, "Happy")); // Happy必须第0个加入
organs.add(new Eye().setXYRN(100, 200, 100, "Eye"));// Eye必须第1个加入
organs.add(new NewEye().setXYRN(100, 900, 100, "NewEye"));// NewEye必须第2个加入
organs.add(new Hungry().setXYRN(300, 100, 60, "Hungry"));
organs.add(new Pain().setXYRN(800, 900, 60, "Pain")); // 痛苦在靠近边界时触发
organs.add(new Active().setXYRN(500, 100, 60, "Active")); // 永远激活
organs.add(new Chance().setXYRN(650, 100, 60, "Chance")); // 永远激活
organs.add(new BFootMoveLeft().setXYRN(150, 450, 30, "MoveLeft"));// 底脚向左移运动细胞
organs.add(new BFootMoveRight().setXYRN(300, 450, 30, "MoveRight"));// 底脚向右移运动细胞
organs.add(new BFootRaise().setXYRN(150, 520, 30, "Raise"));// 底脚抬起输出细胞
organs.add(new BFootDrop().setXYRN(300, 520, 30, "Drop"));// 底脚降下输出细胞
organs.add(new BFootFeelUp().setXYRN(150, 600, 30, "FeelUp"));// 底脚抬起感受细胞
organs.add(new BFootFeelDown().setXYRN(300, 600, 30, "FeelDown"));// 底脚降下感受细胞
for (int i = 0; i <= 10; i++)
organs.add(new FootPosFeel().setXYRN(FootPosFeel.BFOOTPOSSTART_X + i * 30, 650, 10, "")); // 底脚位置感受细胞
organs.add(new RFootMoveUp().setXYRN(650, 450, 30, "MoveUp"));// 底脚向左移运动细胞
organs.add(new RFootMoveDown().setXYRN(800, 450, 30, "MoveDown"));// 底脚向右移运动细胞
organs.add(new RFootRaise().setXYRN(650, 520, 30, "Raise"));// 底脚抬起输出细胞
organs.add(new RFootDrop().setXYRN(800, 520, 30, "Drop"));// 底脚降下输出细胞
organs.add(new RFootFeelUp().setXYRN(650, 600, 30, "FeelUp"));// 底脚抬起感受细胞
organs.add(new RFootFeelDown().setXYRN(800, 600, 30, "FeelDown"));// 底脚降下感受细胞
for (int i = 0; i <= 10; i++)
organs.add(new FootPosFeel().setXYRN(FootPosFeel.RFOOTPOSSTART_X + i * 30, 650, 10, "")); // 底脚位置感受细胞
//for (int i = 0; i < 5; i++) {
// organs.add(new LogicAnd().setXYRN(100+i*30, 10, 5, "")); // 逻辑与器官,经测试没用上,暂排除
// organs.add(new LogicNot().setXYRN(100+i*30, 50, 5, "")); // 逻辑非器官,经测试没用上,暂排除
//}
// 以上器官就是FIXED_ORGAN_QTY值
FIXED_ORGAN_QTY = organs.size();
organs.add(new Eat().setXYRN(0, 0, 0, "Eat")); // EAT不是感觉或输出器官没有位置和大小
}
/** Create egg from frog */
public Egg(Frog frog) { // 青蛙下蛋每个青蛙的器官会创建自已的副本或变异可以是0或多个
for (Organ organ : frog.organs)
for (Organ newOrgan : organ.vary())
organs.add(newOrgan);
}
/**
* Create a egg by join 2 eggs, x+y=zygote 模拟X、Y 染色体合并,两个蛋生成一个新的蛋, X从Y里借一个器官,
* 不用担心器官会越来越多,因为通过用进废退原则来筛选,没用到的器官会在几代之后被自然淘汰掉
* 器官不是越多越好,因为器官需要消耗能量,器官数量多了,在生存竞争中也是劣势
*
*/
public Egg(Egg x, Egg y) {
// x里原来的organ
for (Organ organ : x.organs)
organs.add(organ);
// 从y里借一个organ
int yOrganSize = y.organs.size();
if (yOrganSize > 0) {
Organ o = y.organs.get(RandomUtils.nextInt(yOrganSize));
if (o.allowBorrow())
organs.add(o);
}
}
}