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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.brain;
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import com.github.drinkjava2.frog.Env;
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/**
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* Photon has direction and strength
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*
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* 用光子来代表信息传递的载体,这是一个矢量,具有方向和能量,能量可以为负值,x,y,z值表示它的脑空间的坐标值,mx,my,mz表示每次移动多少
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* 光子永远在移动,直到被吸收转化为Cell的能量贮存或出界
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*
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* @author Yong Zhu
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* @since 2.0.2
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*/
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public class Photon {
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public float x;
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public float y;
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public float z;
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public float mx;
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public float my;
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public float mz;
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public int organNo;// 每个光子是由哪个器官产生的,为-1表示它不是器官产生而是由细胞动态生成的反向光子信号
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public int color;// 每个光子都有自已的颜色,由产生光子的器官的颜色来决定,颜色不重要,但能方便观察
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public int activeNo;// 每一轮循环都有一个编号,光子走一格后就加上这个编号,同一个循环如果遇到相同编号的光子就跳过,防止光子被一直赶着走
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public int energy;
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public Photon() { // 缺省构造器
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}
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public Photon(int organNo, int color, float x, float y, float z, float mx, float my, float mz) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.mx = mx;
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this.my = my;
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this.mz = mz;
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this.organNo = organNo;
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this.color = color;
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}
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public boolean isBackway() {// 是反向光子? 通常反向传播的光子不再参与在果冻细胞上挖洞
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return organNo < 0;
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}
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/** Check if x,y,z out of frog's brain bound */
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public boolean outBrainBound() {// 检查指定坐标是否超出frog脑空间界限
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return x < 0 || x >= Env.FROG_BRAIN_XSIZE || y < 0 || y >= Env.FROG_BRAIN_YSIZE || z < 0
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|| z >= Env.FROG_BRAIN_ZSIZE;
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}
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}
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