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/*
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* Copyright 2018 the original author or authors.
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not
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* use this file except in compliance with the License. You may obtain a copy of
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* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
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* applicable law or agreed to in writing, software distributed under the
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* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
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* OF ANY KIND, either express or implied. See the License for the specific
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* language governing permissions and limitations under the License.
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*/
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package com.github.drinkjava2.frog.brain.organ;
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import com.github.drinkjava2.frog.Frog;
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import com.github.drinkjava2.frog.brain.Cell;
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import com.github.drinkjava2.frog.brain.Input;
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import com.github.drinkjava2.frog.brain.Organ;
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import com.github.drinkjava2.frog.egg.Zone;
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import com.github.drinkjava2.frog.env.Env;
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/**
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* Eye is an organ can see environment, and active brain cells which inputs are
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* located in eye range
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*
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* @author Yong Zhu
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* @since 1.0
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*/
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public class Eye {
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private static boolean hasFood(int x, int y) {
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return x >= 0 && y >= 0 && x < Env.ENV_WIDTH && y < Env.ENV_HEIGHT && Env.foods[x][y];
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}
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/** First eye can only see if food nearby at 4 directions */
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public static void act(Frog f, Organ eye) {// 第一个眼睛只能观察上、下、左、右四个方向有没有食物
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float qRadius = eye.radius / 4;
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float q3Radius = (float) (eye.radius * .75);
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Zone seeUp = new Zone(eye.x, eye.y + q3Radius, qRadius);
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Zone seeDown = new Zone(eye.x, eye.y - q3Radius, qRadius);
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Zone seeLeft = new Zone(eye.x - q3Radius, eye.y, qRadius);
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Zone seeRight = new Zone(eye.x + q3Radius, eye.y, qRadius);
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boolean seeFood = false;
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boolean foodAtUp = false;
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boolean foodAtDown = false;
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boolean foodAtLeft = false;
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boolean foodAtRight = false;
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int seeDist = 10;
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for (int i = 1; i < seeDist; i++)
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if (hasFood(f.x, f.y + i)) {
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seeFood = true;
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foodAtUp = true;
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break;
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}
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for (int i = 1; i < seeDist; i++)
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if (hasFood(f.x, f.y - i)) {
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seeFood = true;
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foodAtDown = true;
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break;
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}
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for (int i = 1; i < seeDist; i++)
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if (hasFood(f.x - i, f.y)) {
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seeFood = true;
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foodAtLeft = true;
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break;
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}
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for (int i = 1; i < seeDist; i++)
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if (hasFood(f.x + i, f.y)) {
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seeFood = true;
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foodAtRight = true;
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break;
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}
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if (seeFood)
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for (Cell cell : f.cells) {
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if (cell.energy < 100)
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for (Input input : cell.inputs) {
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if (input.nearby(eye)) {
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if (foodAtUp && input.nearby(seeUp)) {
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input.cell.energy += 30;
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}
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if (foodAtDown && input.nearby(seeDown)) {
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input.cell.energy += 30;
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}
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if (foodAtLeft && input.nearby(seeLeft)) {
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input.cell.energy += 30;
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}
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if (foodAtRight && input.nearby(seeRight)) {
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input.cell.energy += 30;
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}
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}
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}
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}
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}
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}
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