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/*
* Copyright 2018 the original author or authors.
* Licensed under the Apache License, Version 2.0 (the "License"); you may not
* use this file except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by
* applicable law or agreed to in writing, software distributed under the
* License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS
* OF ANY KIND, either express or implied. See the License for the specific
* language governing permissions and limitations under the License.
*/
package com.github.drinkjava2.frog.egg;
import java.io.Serializable;
import java.util.Random;
/**
* CellGroup represents a bunch of similar nerve cells <br/>
*
* CellGroup代表了一束相同功能和结构、分布位置相近的脑神经元目的是为了下蛋时简化串行化海量的神经元,
* 只需要在egg里定义一组cellGroup就行了不需要将海量的一个个的神经元串行化存放到egg里这样一来Frog就不能"永生"了因为每一个egg都不等同于
* 它的母体, 而且每一次测试一些复杂的条件反射的建立都必须从头开始训练在项目后期有可能每个frog生命的一半时间都花在重新建立条件反射的学习过程中。
*
* 模拟一公一母两个蛋受精CellGroup叠加也许很fun,这样可以将不同环境训练出的蛋叠加成一个。但现在暂时不考虑。
*
* @author Yong Zhu
* @since 1.0
*/
public class CellGroup implements Serializable {
private static final long serialVersionUID = 1L;
public Zone groupInputZone; // input distribute zone
public Zone groupOutputZone; // output distribute zone
public float cellInputRadius; // input radius of each cell
public float cellOutputRadius; // output radius of each cell
public float cellQty; // how many nerve cells in this CellGroup
public float inputQtyPerCell; // input qty per cell
public float outputQtyPerCell; // output qty per cell
public long fat = 0; // if activate times=0 ,this cellgroup may be ignored in egg
public boolean inherit = false; // set to true if is inherited from egg, not by random
private static final Random r = new Random();
public CellGroup() {
}
public CellGroup(CellGroup g) {// clone old CellGroup
groupInputZone = new Zone(g.groupInputZone);
groupOutputZone = new Zone(g.groupOutputZone);
cellInputRadius = g.cellInputRadius;
cellOutputRadius = g.cellOutputRadius;
cellQty = g.cellQty;
inputQtyPerCell = g.inputQtyPerCell;
outputQtyPerCell = g.outputQtyPerCell;
fat = g.fat;
inherit = g.inherit;
}
public CellGroup(float brainWidth, int randomCellQtyPerGroup, int randomInputQtyPerCell, int randomOutQtyPerCell) {
inherit = false;
groupInputZone = new Zone(r.nextFloat() * brainWidth, r.nextFloat() * brainWidth,
(float) (r.nextFloat() * brainWidth * .01));
groupOutputZone = new Zone(r.nextFloat() * brainWidth, r.nextFloat() * brainWidth,
(float) (r.nextFloat() * brainWidth * .01));
cellQty = 1 + r.nextInt(randomCellQtyPerGroup);
cellInputRadius = (float) (0.001 + r.nextFloat() * 2);
cellOutputRadius = (float) (0.001 + r.nextFloat() * 2);
inputQtyPerCell = 1 + r.nextInt(randomInputQtyPerCell);
outputQtyPerCell = 1 + r.nextInt(randomOutQtyPerCell);
}
}